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authorrubidium <rubidium@openttd.org>2007-02-13 22:27:27 +0000
committerrubidium <rubidium@openttd.org>2007-02-13 22:27:27 +0000
commit154dff98736a2d1cdc30b7c380eebbe88479733a (patch)
tree685d32ae2e7c4960e0112a9916ef92abe04b4953 /src/roadveh_cmd.cpp
parent86a4b5e1694cb74554cb119bfba65c5f7a6c0c48 (diff)
downloadopenttd-154dff98736a2d1cdc30b7c380eebbe88479733a.tar.xz
(svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p.
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp64
1 files changed, 37 insertions, 27 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 3c78a3cbc..b2642cd11 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -74,6 +74,23 @@ static const TrackdirBits _road_exit_dir_to_incoming_trackdirs[DIAGDIR_END] = {
TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_Y_SE
};
+/** Converts the exit direction of a depot to trackdir the vehicle is going to drive to */
+static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = {
+ TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW
+};
+
+/** Checks whether the trackdir means that we are reversing */
+static bool IsReversingRoadTrackdir(Trackdir dir)
+{
+ return (dir & 0x07) >= 6;
+}
+
+/** Checks whether the given trackdir is a straight road */
+static bool IsStraightRoadTrackdir(Trackdir dir)
+{
+ return (dir & 0x06) == 0;
+}
+
int GetRoadVehImage(const Vehicle* v, Direction direction)
{
int img = v->spritenum;
@@ -161,7 +178,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->z_pos = GetSlopeZ(x,y);
v->z_height = 6;
- v->u.road.state = 254;
+ v->u.road.state = RVSB_IN_DEPOT;
v->vehstatus = VS_HIDDEN|VS_STOPPED|VS_DEFPAL;
v->spritenum = rvi->image_index;
@@ -452,7 +469,7 @@ int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->u.road.crashed_ctr != 0 ||
v->breakdown_ctr != 0 ||
v->u.road.overtaking != 0 ||
- v->u.road.state == 255 ||
+ v->u.road.state == RVSB_WORMHOLE ||
IsRoadVehInDepot(v) ||
v->cur_speed < 5) {
return CMD_ERROR;
@@ -502,7 +519,7 @@ static void ClearCrashedStation(Vehicle *v)
rs->SetEntranceBusy(false);
/* Free the parking bay */
- rs->FreeBay(HASBIT(v->u.road.state, 1) ? 1 : 0);
+ rs->FreeBay(HASBIT(v->u.road.state, RVS_USING_SECOND_BAY) ? 1 : 0);
}
static void RoadVehDelete(Vehicle *v)
@@ -607,7 +624,7 @@ static void RoadVehCheckTrainCrash(Vehicle *v)
{
TileIndex tile;
- if (v->u.road.state == 255) return;
+ if (v->u.road.state == RVSB_WORMHOLE) return;
tile = v->tile;
@@ -875,7 +892,7 @@ static bool RoadVehAccelerate(Vehicle *v)
// Clamp
spd = min(spd, v->max_speed);
- if (v->u.road.state == 255) spd = min(spd, SetSpeedLimitOnBridge(v));
+ if (v->u.road.state == RVSB_WORMHOLE) spd = min(spd, SetSpeedLimitOnBridge(v));
//updates statusbar only if speed have changed to save CPU time
if (spd != v->cur_speed) {
@@ -966,7 +983,8 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
if (v->direction != u->direction || !(v->direction & 1)) return;
- if (v->u.road.state >= 32 || (v->u.road.state & 7) > 1) return;
+ /* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */
+ if (v->u.road.state >= RVS_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->u.road.state & RVSB_TRACKDIR_MASK))) return;
tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
if ((tt & 3) == 0) return;
@@ -1242,11 +1260,6 @@ static const byte _road_veh_data_1[] = {
15, 15, 11, 11
};
-/** Converts the exit direction of a depot to trackdir the vehicle is going to drive to */
-static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = {
- TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW
-};
-
static void RoadVehController(Vehicle *v)
{
Direction new_dir;
@@ -1327,11 +1340,8 @@ static void RoadVehController(Vehicle *v)
if (++v->u.road.overtaking_ctr >= 35)
/* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
* if the vehicle started a corner. To protect that, only allow an abort of
- * overtake if we are on straight road, which are the 8 states below */
- if (v->u.road.state == 0 || v->u.road.state == 1 ||
- v->u.road.state == 8 || v->u.road.state == 9 ||
- v->u.road.state == 16 || v->u.road.state == 17 ||
- v->u.road.state == 24 || v->u.road.state == 25) {
+ * overtake if we are on straight roads */
+ if (v->u.road.state < RVSB_IN_ROAD_STOP && IsStraightRoadTrackdir((Trackdir)v->u.road.state)) {
v->u.road.overtaking = 0;
}
}
@@ -1339,7 +1349,7 @@ static void RoadVehController(Vehicle *v)
/* Save old vehicle position to use at end of move to set viewport area dirty */
BeginVehicleMove(v);
- if (v->u.road.state == 255) {
+ if (v->u.road.state == RVSB_WORMHOLE) {
/* Vehicle is on a bridge or in a tunnel */
GetNewVehiclePosResult gp;
@@ -1367,7 +1377,7 @@ static void RoadVehController(Vehicle *v)
}
/* Get move position data for next frame */
- rd = _road_drive_data[(v->u.road.state + (_opt.road_side << 4)) ^ v->u.road.overtaking][v->u.road.frame + 1];
+ rd = _road_drive_data[(v->u.road.state + (_opt.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking][v->u.road.frame + 1];
if (rd.x & 0x80) {
/* Vehicle is moving to the next tile */
@@ -1384,7 +1394,7 @@ static void RoadVehController(Vehicle *v)
}
again:
- if ((dir & 7) >= 6) {
+ if (IsReversingRoadTrackdir(dir)) {
/* Turning around */
tile = v->tile;
}
@@ -1406,12 +1416,12 @@ again:
return;
}
/* Try an about turn to re-enter the previous tile */
- dir = _road_reverse_table[rd.x&3];
+ dir = _road_reverse_table[rd.x & 3];
goto again;
}
- if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
- if ((dir & 7) >= 6) {
+ if (IS_BYTE_INSIDE(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) && IsTileType(v->tile, MP_STATION)) {
+ if (IsReversingRoadTrackdir(dir)) {
/* New direction is trying to turn vehicle around.
* We can't turn at the exit of a road stop so wait.*/
v->cur_speed = 0;
@@ -1422,7 +1432,7 @@ again:
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
/* Vehicle is leaving a road stop tile, mark bay as free and clear the usage bit */
- rs->FreeBay(HASBIT(v->u.road.state, 1) ? 1 : 0);
+ rs->FreeBay(HASBIT(v->u.road.state, RVS_USING_SECOND_BAY) ? 1 : 0);
rs->SetEntranceBusy(false);
}
}
@@ -1475,7 +1485,7 @@ again:
}
/* Set vehicle to second frame on the tile */
- v->u.road.state = tmp & ~16;
+ CLRBIT(v->u.road.state, RVS_DRIVE_SIDE);
v->u.road.frame = 1;
if (newdir != v->direction) {
@@ -1495,7 +1505,7 @@ again:
new_dir = RoadVehGetSlidingDirection(v, x, y);
- if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30)) {
+ if (!IS_BYTE_INSIDE(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
/* Vehicle is not in a road stop.
* Check for another vehicle to overtake */
Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir);
@@ -1524,8 +1534,8 @@ again:
}
}
- if (v->u.road.state >= 0x20 &&
- _road_veh_data_1[v->u.road.state - 0x20 + (_opt.road_side<<4)] == v->u.road.frame) {
+ if (v->u.road.state >= RVSB_IN_ROAD_STOP &&
+ _road_veh_data_1[v->u.road.state - RVSB_IN_ROAD_STOP + (_opt.road_side << RVS_DRIVE_SIDE)] == v->u.road.frame) {
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
Station* st = GetStationByTile(v->tile);