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authorrubidium <rubidium@openttd.org>2009-12-02 18:18:56 +0000
committerrubidium <rubidium@openttd.org>2009-12-02 18:18:56 +0000
commit0ef0e1379534c6372ea93790c1e4b0855c8077d1 (patch)
treed044e4280831f6afdf44626ee303896ef8570c6b /src/roadveh_cmd.cpp
parent429f3993f8dc380780a23a6f46420797a9a8a11c (diff)
downloadopenttd-0ef0e1379534c6372ea93790c1e4b0855c8077d1.tar.xz
(svn r18385) -Cleanup: remove the now unneeded multistop slot management code
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp165
1 files changed, 6 insertions, 159 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 5ccb779e8..92b10b5ff 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -14,7 +14,6 @@
#include "roadveh.h"
#include "command_func.h"
#include "news_func.h"
-#include "pathfinder/npf/npf.h"
#include "pathfinder/npf/npf_func.h"
#include "station_base.h"
#include "company_func.h"
@@ -313,20 +312,6 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
return cost;
}
-void ClearSlot(RoadVehicle *v)
-{
- RoadStop *rs = v->slot;
- if (v->slot == NULL) return;
-
- v->slot = NULL;
- v->slot_age = 0;
-
- assert(rs->num_vehicles != 0);
- rs->num_vehicles--;
-
- DEBUG(ms, 3, "Clearing slot at 0x%X", rs->xy);
-}
-
bool RoadVehicle::IsStoppedInDepot() const
{
TileIndex tile = this->tile;
@@ -572,8 +557,6 @@ static void RoadVehCrash(RoadVehicle *v)
MarkSingleVehicleDirty(u);
}
- ClearSlot(v);
-
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile, AIEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
@@ -645,14 +628,14 @@ TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
{
if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
- TileIndex dest;
- if (YapfFindNearestRoadVehicleCompatibleStop(this, station, &dest)) {
- return dest;
- } else {
+ const Station *st = Station::Get(station);
+ if (!CanVehicleUseStation(this, st)) {
/* There is no stop left at the station, so don't even TRY to go there */
this->IncrementOrderIndex();
return 0;
}
+
+ return st->xy;
}
static void StartRoadVehSound(const RoadVehicle *v)
@@ -1041,28 +1024,6 @@ found_best_track:;
return best_track;
}
-static uint RoadFindPathToStop(const RoadVehicle *v, TileIndex tile)
-{
- if (_settings_game.pf.pathfinder_for_roadvehs == VPF_YAPF) {
- /* use YAPF */
- return YapfRoadVehDistanceToTile(v, tile);
- }
-
- /* use NPF */
- Trackdir trackdir = v->GetVehicleTrackdir();
- assert(trackdir != INVALID_TRACKDIR);
-
- NPFFindStationOrTileData fstd;
- fstd.dest_coords = tile;
- fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
-
- uint dist = NPFRouteToStationOrTile(v->tile, trackdir, false, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES).best_path_dist;
- /* change units from NPF_TILE_LENGTH to # of tiles */
- if (dist != UINT_MAX) dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH;
-
- return dist;
-}
-
struct RoadDriveEntry {
byte x, y;
};
@@ -1520,13 +1481,9 @@ again:
if (IsDriveThroughStopTile(next_tile) && (GetRoadStopType(next_tile) == type) && GetStationIndex(v->tile) == GetStationIndex(next_tile)) {
RoadStop *rs_n = RoadStop::GetByTile(next_tile, type);
- if (rs_n->IsFreeBay(HasBit(v->state, RVS_USING_SECOND_BAY)) && rs_n->num_vehicles < RoadStop::MAX_VEHICLES) {
+ if (rs_n->IsFreeBay(HasBit(v->state, RVS_USING_SECOND_BAY))) {
/* Bay in next stop along is free - use it */
- ClearSlot(v);
- rs_n->num_vehicles++;
- v->slot = rs_n;
v->dest_tile = rs_n->xy;
- v->slot_age = 14;
v->frame++;
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y, false));
@@ -1552,37 +1509,10 @@ again:
return false;
}
v->current_order.Free();
- ClearSlot(v);
}
if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(true);
- if (rs == v->slot) {
- /* We are leaving the correct station */
- ClearSlot(v);
- } else if (v->slot != NULL) {
- /* We are leaving the wrong station
- * XXX The question is .. what to do? Actually we shouldn't be here
- * but I guess we need to clear the slot */
- DEBUG(ms, 0, "Vehicle %d (index %d) arrived at wrong stop", v->unitnumber, v->index);
- if (v->tile != v->dest_tile) {
- DEBUG(ms, 2, " current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile);
- }
- if (v->dest_tile != v->slot->xy) {
- DEBUG(ms, 2, " stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->slot->xy, v->dest_tile);
- }
- if (!v->current_order.IsType(OT_GOTO_STATION)) {
- DEBUG(ms, 2, " current order type (%d) is not OT_GOTO_STATION", v->current_order.GetType());
- } else {
- if (v->current_order.GetDestination() != st->index)
- DEBUG(ms, 2, " current station %d is not target station in current_order.station (%d)",
- st->index, v->current_order.GetDestination());
- }
-
- DEBUG(ms, 2, " force a slot clearing");
- ClearSlot(v);
- }
-
StartRoadVehSound(v);
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
@@ -1597,7 +1527,6 @@ again:
if (v->current_order.IsType(OT_LEAVESTATION) && IsDriveThroughStopTile(v->tile)) {
v->current_order.Free();
- ClearSlot(v);
}
/* Move to next frame unless vehicle arrived at a stop position
@@ -1696,7 +1625,7 @@ static void CheckIfRoadVehNeedsService(RoadVehicle *v)
static const uint MAX_ACCEPTABLE_DEPOT_DIST = 16;
/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
- if (v->slot != NULL || Company::Get(v->owner)->settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
+ if (Company::Get(v->owner)->settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsInDepot()) {
VehicleServiceInDepot(v);
return;
@@ -1724,7 +1653,6 @@ static void CheckIfRoadVehNeedsService(RoadVehicle *v)
}
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
- ClearSlot(v);
v->current_order.MakeGoToDepot(depot, ODTFB_SERVICE);
v->dest_tile = rfdd.tile;
@@ -1743,16 +1671,6 @@ void RoadVehicle::OnNewDay()
CheckOrders(this);
- /* Current slot has expired */
- if (this->current_order.IsType(OT_GOTO_STATION) && this->slot != NULL && this->slot_age-- == 0) {
- DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X",
- this->unitnumber, this->index, this->slot->xy);
- ClearSlot(this);
- }
-
- /* update destination */
- this->FindRoadStopSlot();
-
if (this->running_ticks == 0) return;
CommandCost cost(EXPENSES_ROADVEH_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
@@ -1766,77 +1684,6 @@ void RoadVehicle::OnNewDay()
SetWindowClassesDirty(WC_ROADVEH_LIST);
}
-void RoadVehicle::FindRoadStopSlot()
-{
- if (this->slot != NULL ||
- (this->vehstatus & (VS_STOPPED | VS_CRASHED)) != 0 ||
- !this->current_order.IsType(OT_GOTO_STATION) ||
- (this->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) != 0) {
- return;
- }
-
- Station *st = Station::Get(this->current_order.GetDestination());
- RoadStop *rs = st->GetPrimaryRoadStop(this);
- RoadStop *best = NULL;
-
- if (rs == NULL) {
- DEBUG(ms, 4, "No road stop for vehicle %d (index %d) at station %d (0x%X)",
- this->unitnumber, this->index, st->index, st->xy);
- return;
- }
-
- /* We try to obtain a slot if:
- * 1) we're reasonably close to the primary road stop
- * or
- * 2) we're somewhere close to the station rectangle (to make sure we do assign
- * slots even if the station and its road stops are incredibly spread out)
- */
- if (DistanceManhattan(this->tile, rs->xy) < 16 || st->rect.PtInExtendedRect(TileX(this->tile), TileY(this->tile), 2)) {
- uint dist, badness;
- uint minbadness = UINT_MAX;
-
- DEBUG(ms, 2, "Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%X)",
- this->unitnumber, this->index, st->index, st->xy
- );
- /* Now we find the nearest road stop that has a free slot */
- for (; rs != NULL; rs = rs->GetNextRoadStop(this)) {
- if (rs->num_vehicles >= RoadStop::MAX_VEHICLES) {
- DEBUG(ms, 4, " stop 0x%X's queue is full, not treating further", rs->xy);
- continue;
- }
- dist = RoadFindPathToStop(this, rs->xy);
- if (dist == UINT_MAX) {
- DEBUG(ms, 4, " stop 0x%X is unreachable, not treating further", rs->xy);
- continue;
- }
- badness = (rs->num_vehicles + 1) * (rs->num_vehicles + 1) + dist;
-
- DEBUG(ms, 4, " stop 0x%X has %d vehicle%s waiting", rs->xy, rs->num_vehicles, rs->num_vehicles == 1 ? "":"s");
- DEBUG(ms, 4, " distance is %u", dist);
- DEBUG(ms, 4, " badness %u", badness);
-
- if (badness < minbadness) {
- best = rs;
- minbadness = badness;
- }
- }
-
- if (best != NULL) {
- best->num_vehicles++;
- DEBUG(ms, 3, "Assigned to stop 0x%X", best->xy);
-
- this->slot = best;
- this->dest_tile = best->xy;
- this->slot_age = 14;
- } else {
- DEBUG(ms, 3, "Could not find a suitable stop");
- }
- } else {
- DEBUG(ms, 5, "Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%X)",
- this->unitnumber, this->index, st->index, st->xy);
- }
-}
-
Trackdir RoadVehicle::GetVehicleTrackdir() const
{
if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;