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authorterkhen <terkhen@openttd.org>2011-01-19 18:44:13 +0000
committerterkhen <terkhen@openttd.org>2011-01-19 18:44:13 +0000
commitb5468e7a80670a45305b1af63d8f39d8034fa366 (patch)
treee66da9154edf22820edfc56573eded8bda90b73f /src/roadveh_cmd.cpp
parent613743538d3946888660a5dd413e463f2052d6a9 (diff)
downloadopenttd-b5468e7a80670a45305b1af63d8f39d8034fa366.tar.xz
(svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names.
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 422086e83..d084d37a8 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -85,7 +85,7 @@ static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = {
*/
bool RoadVehicle::IsBus() const
{
- assert(this->IsRoadVehFront());
+ assert(this->IsFrontEngine());
return IsCargoInClass(this->cargo_type, CC_PASSENGERS);
}
@@ -171,7 +171,7 @@ static uint GetRoadVehLength(const RoadVehicle *v)
void RoadVehUpdateCache(RoadVehicle *v)
{
assert(v->type == VEH_ROAD);
- assert(v->IsRoadVehFront());
+ assert(v->IsFrontEngine());
v->InvalidateNewGRFCacheOfChain();
@@ -250,7 +250,7 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
- v->SetRoadVehFront();
+ v->SetFrontEngine();
v->roadtype = HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
v->compatible_roadtypes = RoadTypeToRoadTypes(v->roadtype);
@@ -284,7 +284,7 @@ bool RoadVehicle::IsStoppedInDepot() const
TileIndex tile = this->tile;
if (!IsRoadDepotTile(tile)) return false;
- if (this->IsRoadVehFront() && !(this->vehstatus & VS_STOPPED)) return false;
+ if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
for (const RoadVehicle *v = this; v != NULL; v = v->Next()) {
if (v->state != RVSB_IN_DEPOT || v->tile != tile) return false;
@@ -461,7 +461,7 @@ static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
uint RoadVehicle::Crash(bool flooded)
{
uint pass = Vehicle::Crash(flooded);
- if (this->IsRoadVehFront()) {
+ if (this->IsFrontEngine()) {
pass += 1; // driver
/* If we're in a drive through road stop we ought to leave it */
@@ -1080,7 +1080,7 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p
/* Vehicle is entering a depot or is on a bridge or in a tunnel */
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
- if (v->IsRoadVehFront()) {
+ if (v->IsFrontEngine()) {
const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
if (u != NULL) {
v->cur_speed = u->First()->cur_speed;
@@ -1113,7 +1113,7 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p
TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3));
Trackdir dir;
- if (v->IsRoadVehFront()) {
+ if (v->IsFrontEngine()) {
/* If this is the front engine, look for the right path. */
dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
} else {
@@ -1121,7 +1121,7 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p
}
if (dir == INVALID_TRACKDIR) {
- if (!v->IsRoadVehFront()) error("Disconnecting road vehicle.");
+ if (!v->IsFrontEngine()) error("Disconnecting road vehicle.");
v->cur_speed = 0;
return false;
}
@@ -1142,7 +1142,7 @@ again:
case TRACKDIR_RVREV_NW: needed = ROAD_SE; break;
}
if ((v->Previous() != NULL && v->Previous()->tile == tile) ||
- (v->IsRoadVehFront() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) &&
+ (v->IsFrontEngine() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) &&
(needed & GetRoadBits(tile, ROADTYPE_TRAM)) != ROAD_NONE)) {
/*
* Taking the 'big' corner for trams only happens when:
@@ -1154,7 +1154,7 @@ again:
* going to cause the tram to split up.
* - Or the front of the tram can drive over the next tile.
*/
- } else if (!v->IsRoadVehFront() || !CanBuildTramTrackOnTile(v->owner, tile, needed) || ((~needed & GetAnyRoadBits(v->tile, ROADTYPE_TRAM, false)) == ROAD_NONE)) {
+ } else if (!v->IsFrontEngine() || !CanBuildTramTrackOnTile(v->owner, tile, needed) || ((~needed & GetAnyRoadBits(v->tile, ROADTYPE_TRAM, false)) == ROAD_NONE)) {
/*
* Taking the 'small' corner for trams only happens when:
* - We are not the from vehicle of an articulated tram.
@@ -1188,7 +1188,7 @@ again:
int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y;
Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
- if (v->IsRoadVehFront()) {
+ if (v->IsFrontEngine()) {
Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
if (u != NULL) {
v->cur_speed = u->First()->cur_speed;
@@ -1272,7 +1272,7 @@ again:
case DIAGDIR_SW: dir = TRACKDIR_RVREV_NE; break;
}
} else {
- if (v->IsRoadVehFront()) {
+ if (v->IsFrontEngine()) {
/* If this is the front engine, look for the right path. */
dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3));
} else {
@@ -1291,7 +1291,7 @@ again:
int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
- if (v->IsRoadVehFront() && RoadVehFindCloseTo(v, x, y, new_dir) != NULL) return false;
+ if (v->IsFrontEngine() && RoadVehFindCloseTo(v, x, y, new_dir) != NULL) return false;
uint32 r = VehicleEnterTile(v, v->tile, x, y);
if (HasBit(r, VETS_CANNOT_ENTER)) {
@@ -1328,7 +1328,7 @@ again:
Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
- if (v->IsRoadVehFront() && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
+ if (v->IsFrontEngine() && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
/* Vehicle is not in a road stop.
* Check for another vehicle to overtake */
RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
@@ -1372,7 +1372,7 @@ again:
* and it's the correct type of stop (bus or truck) and the frame equals the stop frame...
* (the station test and stop type test ensure that other vehicles, using the road stop as
* a through route, do not stop) */
- if (v->IsRoadVehFront() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
+ if (v->IsFrontEngine() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
_road_stop_stop_frame[v->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->frame) ||
(IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
@@ -1525,7 +1525,7 @@ Money RoadVehicle::GetRunningCost() const
bool RoadVehicle::Tick()
{
- if (this->IsRoadVehFront()) {
+ if (this->IsFrontEngine()) {
if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
return RoadVehController(this);
}
@@ -1577,7 +1577,7 @@ static void CheckIfRoadVehNeedsService(RoadVehicle *v)
void RoadVehicle::OnNewDay()
{
- if (!this->IsRoadVehFront()) return;
+ if (!this->IsFrontEngine()) return;
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
if (this->blocked_ctr == 0) CheckVehicleBreakdown(this);