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authorrubidium <rubidium@openttd.org>2009-05-22 20:22:20 +0000
committerrubidium <rubidium@openttd.org>2009-05-22 20:22:20 +0000
commit7a37220881c995f317bf5bd0f3077fa6c9e9d098 (patch)
tree347d24d175af30acacfedfb4ddf5c9e98d876036 /src/roadveh_cmd.cpp
parentd37b840cf30ea987ab676f1a3631e112cac06244 (diff)
downloadopenttd-7a37220881c995f317bf5bd0f3077fa6c9e9d098.tar.xz
(svn r16390) -Codechange: move u.road to RoadVehicle.
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp216
1 files changed, 109 insertions, 107 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 61054f180..cdc797e06 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -142,10 +142,10 @@ void RoadVehUpdateCache(RoadVehicle *v)
assert(u->First() == v);
/* Update the 'first engine' */
- u->u.road.first_engine = (v == u) ? INVALID_ENGINE : v->engine_type;
+ u->first_engine = (v == u) ? INVALID_ENGINE : v->engine_type;
/* Update the length of the vehicle. */
- u->u.road.cached_veh_length = GetRoadVehLength(u);
+ u->cached_veh_length = GetRoadVehLength(u);
/* Invalidate the vehicle colour map */
u->colourmap = PAL_NONE;
@@ -206,7 +206,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
// v->running_ticks = 0;
- v->u.road.state = RVSB_IN_DEPOT;
+ v->state = RVSB_IN_DEPOT;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->spritenum = rvi->image_index;
@@ -220,7 +220,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
// v->load_unload_time_rem = 0;
// v->progress = 0;
-// v->u.road.overtaking = 0;
+// v->overtaking = 0;
v->last_station_visited = INVALID_STATION;
v->max_speed = rvi->max_speed;
@@ -242,9 +242,9 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
v->random_bits = VehicleRandomBits();
SetRoadVehFront(v);
- v->u.road.roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
- v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype);
- v->u.road.cached_veh_length = 8;
+ v->roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
+ v->compatible_roadtypes = RoadTypeToRoadTypes(v->roadtype);
+ v->cached_veh_length = 8;
v->vehicle_flags = 0;
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
@@ -255,7 +255,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
/* Call various callbacks after the whole consist has been constructed */
for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
- u->u.road.cached_veh_length = GetRoadVehLength(u);
+ u->cached_veh_length = GetRoadVehLength(u);
/* Cargo capacity is zero if and only if the vehicle cannot carry anything */
if (u->cargo_cap != 0) u->cargo_cap = GetVehicleProperty(u, 0x0F, u->cargo_cap);
}
@@ -279,11 +279,11 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
void ClearSlot(RoadVehicle *v)
{
- RoadStop *rs = v->u.road.slot;
- if (v->u.road.slot == NULL) return;
+ RoadStop *rs = v->slot;
+ if (v->slot == NULL) return;
- v->u.road.slot = NULL;
- v->u.road.slot_age = 0;
+ v->slot = NULL;
+ v->slot_age = 0;
assert(rs->num_vehicles != 0);
rs->num_vehicles--;
@@ -299,7 +299,7 @@ bool RoadVehicle::IsStoppedInDepot() const
if (IsRoadVehFront(this) && !(this->vehstatus & VS_STOPPED)) return false;
for (const RoadVehicle *v = this; v != NULL; v = v->Next()) {
- if (v->u.road.state != RVSB_IN_DEPOT || v->tile != tile) return false;
+ if (v->state != RVSB_IN_DEPOT || v->tile != tile) return false;
}
return true;
}
@@ -366,7 +366,7 @@ static const Depot *FindClosestRoadDepot(const RoadVehicle *v)
/* See where we are now */
Trackdir trackdir = v->GetVehicleTrackdir();
- NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
+ NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); // Target found
} break;
@@ -380,7 +380,7 @@ static const Depot *FindClosestRoadDepot(const RoadVehicle *v)
/* search in all directions */
for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
- FollowTrack(v->tile, PATHFIND_FLAGS_NONE, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, d, EnumRoadSignalFindDepot, NULL, &rfdd);
+ FollowTrack(v->tile, PATHFIND_FLAGS_NONE, TRANSPORT_ROAD, v->compatible_roadtypes, d, EnumRoadSignalFindDepot, NULL, &rfdd);
}
if (rfdd.best_length != UINT_MAX) return GetDepotByTile(rfdd.tile);
@@ -432,14 +432,16 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1
*/
CommandCost CmdTurnRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
- Vehicle *v = Vehicle::GetIfValid(p1);
- if (v == NULL || v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR;
+ Vehicle *u = Vehicle::GetIfValid(p1);
+ if (u == NULL || u->type != VEH_ROAD || !CheckOwnership(u->owner)) return CMD_ERROR;
+
+ RoadVehicle *v = (RoadVehicle *)u;
if (v->vehstatus & VS_STOPPED ||
v->vehstatus & VS_CRASHED ||
v->breakdown_ctr != 0 ||
- v->u.road.overtaking != 0 ||
- v->u.road.state == RVSB_WORMHOLE ||
+ v->overtaking != 0 ||
+ v->state == RVSB_WORMHOLE ||
v->IsInDepot() ||
v->cur_speed < 5) {
return CMD_ERROR;
@@ -449,7 +451,7 @@ CommandCost CmdTurnRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (IsTileType(v->tile, MP_TUNNELBRIDGE) && DirToDiagDir(v->direction) == GetTunnelBridgeDirection(v->tile)) return CMD_ERROR;
- if (flags & DC_EXEC) v->u.road.reverse_ctr = 180;
+ if (flags & DC_EXEC) v->reverse_ctr = 180;
return CommandCost();
}
@@ -494,7 +496,7 @@ static void ClearCrashedStation(RoadVehicle *v)
rs->SetEntranceBusy(false);
/* Free the parking bay */
- rs->FreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY));
+ rs->FreeBay(HasBit(v->state, RVS_USING_SECOND_BAY));
}
static void DeleteLastRoadVeh(RoadVehicle *v)
@@ -542,12 +544,12 @@ static void RoadVehSetRandomDirection(RoadVehicle *v)
static bool RoadVehIsCrashed(RoadVehicle *v)
{
- v->u.road.crashed_ctr++;
- if (v->u.road.crashed_ctr == 2) {
+ v->crashed_ctr++;
+ if (v->crashed_ctr == 2) {
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
- } else if (v->u.road.crashed_ctr <= 45) {
+ } else if (v->crashed_ctr <= 45) {
if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
- } else if (v->u.road.crashed_ctr >= 2220 && !(v->tick_counter & 0x1F)) {
+ } else if (v->crashed_ctr >= 2220 && !(v->tick_counter & 0x1F)) {
bool ret = v->Next() != NULL;
DeleteLastRoadVeh(v);
return ret;
@@ -572,7 +574,7 @@ static void RoadVehCrash(RoadVehicle *v)
{
uint16 pass = 1;
- v->u.road.crashed_ctr++;
+ v->crashed_ctr++;
for (Vehicle *u = v; u != NULL; u = u->Next()) {
if (IsCargoInClass(u->cargo_type, CC_PASSENGERS)) pass += u->cargo.Count();
@@ -604,7 +606,7 @@ static void RoadVehCrash(RoadVehicle *v)
static bool RoadVehCheckTrainCrash(RoadVehicle *v)
{
for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
- if (u->u.road.state == RVSB_WORMHOLE) continue;
+ if (u->state == RVSB_WORMHOLE) continue;
TileIndex tile = u->tile;
@@ -732,7 +734,7 @@ static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction d
RoadVehFindData rvf;
RoadVehicle *front = v->First();
- if (front->u.road.reverse_ctr != 0) return NULL;
+ if (front->reverse_ctr != 0) return NULL;
rvf.x = x;
rvf.y = y;
@@ -740,7 +742,7 @@ static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction d
rvf.veh = v;
rvf.best_diff = UINT_MAX;
- if (front->u.road.state == RVSB_WORMHOLE) {
+ if (front->state == RVSB_WORMHOLE) {
FindVehicleOnPos(v->tile, &rvf, EnumCheckRoadVehClose);
FindVehicleOnPos(GetOtherTunnelBridgeEnd(v->tile), &rvf, EnumCheckRoadVehClose);
} else {
@@ -752,11 +754,11 @@ static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction d
* drive just through it. The ultimate backup-code of TTD.
* It can be disabled. */
if (rvf.best_diff == UINT_MAX) {
- front->u.road.blocked_ctr = 0;
+ front->blocked_ctr = 0;
return NULL;
}
- if (++front->u.road.blocked_ctr > 1480) return NULL;
+ if (++front->blocked_ctr > 1480) return NULL;
return (RoadVehicle *)rvf.best;
}
@@ -769,7 +771,7 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
st->had_vehicle_of_type |= HVOT_BUS;
SetDParam(0, st->index);
AddNewsItem(
- v->u.road.roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_ROAD_BUS_ARRIVAL : STR_NEWS_FIRST_ROAD_PASSENGER_TRAM_ARRIVAL,
+ v->roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_ROAD_BUS_ARRIVAL : STR_NEWS_FIRST_ROAD_PASSENGER_TRAM_ARRIVAL,
(v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER,
v->index,
st->index
@@ -782,7 +784,7 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
st->had_vehicle_of_type |= HVOT_TRUCK;
SetDParam(0, st->index);
AddNewsItem(
- v->u.road.roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_ROAD_TRUCK_ARRIVAL : STR_NEWS_FIRST_ROAD_CARGO_TRAM_ARRIVAL,
+ v->roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_ROAD_TRUCK_ARRIVAL : STR_NEWS_FIRST_ROAD_CARGO_TRAM_ARRIVAL,
(v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER,
v->index,
st->index
@@ -795,7 +797,7 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
static int RoadVehAccelerate(RoadVehicle *v)
{
uint oldspeed = v->cur_speed;
- uint accel = 256 + (v->u.road.overtaking != 0 ? 256 : 0);
+ uint accel = 256 + (v->overtaking != 0 ? 256 : 0);
uint spd = v->subspeed + accel;
v->subspeed = (uint8)spd;
@@ -808,7 +810,7 @@ static int RoadVehAccelerate(RoadVehicle *v)
v->cur_speed = spd = Clamp(v->cur_speed + ((int)spd >> 8), 0, tempmax);
/* Apply bridge speed limit */
- if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
+ if (v->state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
v->cur_speed = min(v->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
}
@@ -877,7 +879,7 @@ static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
*/
static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
{
- TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, od->v->u.road.compatible_roadtypes);
+ TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, od->v->compatible_roadtypes);
TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts);
TrackdirBits red_signals = TrackStatusToRedSignals(ts); // barred level crossing
TrackBits trackbits = TrackdirBitsToTrackBits(trackdirbits);
@@ -903,7 +905,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
}
/* Trams can't overtake other trams */
- if (v->u.road.roadtype == ROADTYPE_TRAM) return;
+ if (v->roadtype == ROADTYPE_TRAM) return;
/* Don't overtake in stations */
if (IsTileType(v->tile, MP_STATION)) return;
@@ -915,7 +917,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
if (v->direction != u->direction || !(v->direction & 1)) return;
/* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */
- if (v->u.road.state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->u.road.state & RVSB_TRACKDIR_MASK))) return;
+ if (v->state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->state & RVSB_TRACKDIR_MASK))) return;
od.trackdir = DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
@@ -932,12 +934,12 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
if (CheckRoadBlockedForOvertaking(&od)) return;
if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) {
- v->u.road.overtaking_ctr = 0x11;
- v->u.road.overtaking = 0x10;
+ v->overtaking_ctr = 0x11;
+ v->overtaking = 0x10;
} else {
// if (CheckRoadBlockedForOvertaking(&od)) return;
- v->u.road.overtaking_ctr = 0;
- v->u.road.overtaking = 0x10;
+ v->overtaking_ctr = 0;
+ v->overtaking = 0x10;
}
}
@@ -1008,12 +1010,12 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
FindRoadToChooseData frd;
Trackdir best_track;
- TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes);
+ TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes);
TrackdirBits red_signals = TrackStatusToRedSignals(ts); // crossing
TrackdirBits trackdirs = TrackStatusToTrackdirBits(ts);
if (IsTileType(tile, MP_ROAD)) {
- if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->u.road.compatible_roadtypes) == 0)) {
+ if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->compatible_roadtypes) == 0)) {
/* Road depot owned by another company or with the wrong orientation */
trackdirs = TRACKDIR_BIT_NONE;
}
@@ -1052,9 +1054,9 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
return_track(_road_reverse_table[enterdir]);
}
- if (v->u.road.reverse_ctr != 0) {
+ if (v->reverse_ctr != 0) {
bool reverse = true;
- if (v->u.road.roadtype == ROADTYPE_TRAM) {
+ if (v->roadtype == ROADTYPE_TRAM) {
/* Trams may only reverse on a tile if it contains at least the straight
* trackbits or when it is a valid turning tile (i.e. one roadbit) */
RoadBits rb = GetAnyRoadBits(tile, ROADTYPE_TRAM);
@@ -1063,7 +1065,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
(rb == DiagDirToRoadBits(enterdir));
}
if (reverse) {
- v->u.road.reverse_ctr = 0;
+ v->reverse_ctr = 0;
if (v->tile != tile) {
return_track(_road_reverse_table[enterdir]);
}
@@ -1095,7 +1097,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
Trackdir trackdir = DiagDirToDiagTrackdir(enterdir);
/* debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); */
- NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES);
+ NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES);
if (ftd.best_trackdir == INVALID_TRACKDIR) {
/* We are already at our target. Just do something
* @todo: maybe display error?
@@ -1148,7 +1150,7 @@ do_it:;
if (best_track == INVALID_TRACKDIR) best_track = (Trackdir)i; // in case we don't find the path, just pick a track
frd.maxtracklen = UINT_MAX;
frd.mindist = UINT_MAX;
- FollowTrack(tile, PATHFIND_FLAGS_NONE, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
+ FollowTrack(tile, PATHFIND_FLAGS_NONE, TRANSPORT_ROAD, v->compatible_roadtypes, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
if (frd.mindist < best_dist || (frd.mindist == best_dist && frd.maxtracklen < best_maxlen)) {
best_dist = frd.mindist;
@@ -1181,7 +1183,7 @@ static uint RoadFindPathToStop(const RoadVehicle *v, TileIndex tile)
fstd.dest_coords = tile;
fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
- uint dist = NPFRouteToStationOrTile(v->tile, trackdir, false, &fstd, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES).best_path_dist;
+ uint dist = NPFRouteToStationOrTile(v->tile, trackdir, false, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES).best_path_dist;
/* change units from NPF_TILE_LENGTH to # of tiles */
if (dist != UINT_MAX) dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH;
@@ -1205,14 +1207,14 @@ static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
{
/* Don't leave if not all the wagons are in the depot. */
for (const RoadVehicle *u = v; u != NULL; u = u->Next()) {
- if (u->u.road.state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
+ if (u->state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
}
DiagDirection dir = GetRoadDepotDirection(v->tile);
v->direction = DiagDirToDir(dir);
Trackdir tdir = _roadveh_depot_exit_trackdir[dir];
- const RoadDriveEntry *rdp = _road_drive_data[v->u.road.roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
+ const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
@@ -1229,8 +1231,8 @@ static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
}
v->vehstatus &= ~VS_HIDDEN;
- v->u.road.state = tdir;
- v->u.road.frame = RVC_DEPOT_START_FRAME;
+ v->state = tdir;
+ v->frame = RVC_DEPOT_START_FRAME;
v->UpdateDeltaXY(v->direction);
SetRoadVehPosition(v, x, y);
@@ -1248,7 +1250,7 @@ static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicl
return _road_reverse_table[entry_dir];
}
- byte prev_state = prev->u.road.state;
+ byte prev_state = prev->state;
Trackdir dir;
if (prev_state == RVSB_WORMHOLE || prev_state == RVSB_IN_DEPOT) {
@@ -1299,7 +1301,7 @@ static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicl
};
RoadBits required = required_roadbits[dir & 0x07];
- if ((required & GetAnyRoadBits(tile, v->u.road.roadtype, true)) == ROAD_NONE) {
+ if ((required & GetAnyRoadBits(tile, v->roadtype, true)) == ROAD_NONE) {
dir = INVALID_TRACKDIR;
}
@@ -1327,16 +1329,16 @@ static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadBits r)
static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
{
- if (v->u.road.overtaking != 0) {
+ if (v->overtaking != 0) {
if (IsTileType(v->tile, MP_STATION)) {
/* Force us to be not overtaking! */
- v->u.road.overtaking = 0;
- } else if (++v->u.road.overtaking_ctr >= 35) {
+ v->overtaking = 0;
+ } else if (++v->overtaking_ctr >= 35) {
/* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
* if the vehicle started a corner. To protect that, only allow an abort of
* overtake if we are on straight roads */
- if (v->u.road.state < RVSB_IN_ROAD_STOP && IsStraightRoadTrackdir((Trackdir)v->u.road.state)) {
- v->u.road.overtaking = 0;
+ if (v->state < RVSB_IN_ROAD_STOP && IsStraightRoadTrackdir((Trackdir)v->state)) {
+ v->overtaking = 0;
}
}
}
@@ -1346,7 +1348,7 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p
* by the previous vehicle in the chain when it gets to the right place. */
if (v->IsInDepot()) return true;
- if (v->u.road.state == RVSB_WORMHOLE) {
+ if (v->state == RVSB_WORMHOLE) {
/* Vehicle is entering a depot or is on a bridge or in a tunnel */
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
@@ -1373,10 +1375,10 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p
/* Get move position data for next frame.
* For a drive-through road stop use 'straight road' move data.
- * In this case v->u.road.state is masked to give the road stop entry direction. */
- RoadDriveEntry rd = _road_drive_data[v->u.road.roadtype][(
- (HasBit(v->u.road.state, RVS_IN_DT_ROAD_STOP) ? v->u.road.state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->u.road.state) +
- (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking][v->u.road.frame + 1];
+ * In this case v->state is masked to give the road stop entry direction. */
+ RoadDriveEntry rd = _road_drive_data[v->roadtype][(
+ (HasBit(v->state, RVS_IN_DT_ROAD_STOP) ? v->state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->state) +
+ (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking][v->frame + 1];
if (rd.x & RDE_NEXT_TILE) {
TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3));
@@ -1399,7 +1401,7 @@ again:
uint start_frame = RVC_DEFAULT_START_FRAME;
if (IsReversingRoadTrackdir(dir)) {
/* Turning around */
- if (v->u.road.roadtype == ROADTYPE_TRAM) {
+ if (v->roadtype == ROADTYPE_TRAM) {
/* Determine the road bits the tram needs to be able to turn around
* using the 'big' corner loop. */
RoadBits needed;
@@ -1451,7 +1453,7 @@ again:
}
/* Get position data for first frame on the new tile */
- const RoadDriveEntry *rdp = _road_drive_data[v->u.road.roadtype][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking];
+ const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking];
int x = TileX(tile) * TILE_SIZE + rdp[start_frame].x;
int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y;
@@ -1476,8 +1478,8 @@ again:
goto again;
}
- if (IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && IsTileType(v->tile, MP_STATION)) {
- if (IsReversingRoadTrackdir(dir) && IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
+ if (IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && IsTileType(v->tile, MP_STATION)) {
+ if (IsReversingRoadTrackdir(dir) && IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
/* New direction is trying to turn vehicle around.
* We can't turn at the exit of a road stop so wait.*/
v->cur_speed = 0;
@@ -1488,9 +1490,9 @@ again:
/* Vehicle is leaving a road stop tile, mark bay as free
* For drive-through stops, only do it if the vehicle stopped here */
- if (IsStandardRoadStopTile(v->tile) || HasBit(v->u.road.state, RVS_IS_STOPPING)) {
- rs->FreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY));
- ClrBit(v->u.road.state, RVS_IS_STOPPING);
+ if (IsStandardRoadStopTile(v->tile) || HasBit(v->state, RVS_IS_STOPPING)) {
+ rs->FreeBay(HasBit(v->state, RVS_USING_SECOND_BAY));
+ ClrBit(v->state, RVS_IS_STOPPING);
}
if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(false);
}
@@ -1498,8 +1500,8 @@ again:
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
v->tile = tile;
- v->u.road.state = (byte)dir;
- v->u.road.frame = start_frame;
+ v->state = (byte)dir;
+ v->frame = start_frame;
}
if (new_dir != v->direction) {
v->direction = new_dir;
@@ -1517,7 +1519,7 @@ again:
uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
RoadBits tram;
- if (v->u.road.roadtype == ROADTYPE_TRAM && !IsRoadDepotTile(v->tile) && CountBits(tram = GetAnyRoadBits(v->tile, ROADTYPE_TRAM, true)) == 1) {
+ if (v->roadtype == ROADTYPE_TRAM && !IsRoadDepotTile(v->tile) && CountBits(tram = GetAnyRoadBits(v->tile, ROADTYPE_TRAM, true)) == 1) {
/*
* The tram is turning around with one tram 'roadbit'. This means that
* it is using the 'big' corner 'drive data'. However, to support the
@@ -1549,7 +1551,7 @@ again:
return false;
}
- const RoadDriveEntry *rdp = _road_drive_data[v->u.road.roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
+ const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
int x = TileX(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].x;
int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
@@ -1563,8 +1565,8 @@ again:
return false;
}
- v->u.road.state = dir;
- v->u.road.frame = turn_around_start_frame;
+ v->state = dir;
+ v->frame = turn_around_start_frame;
if (new_dir != v->direction) {
v->direction = new_dir;
@@ -1580,7 +1582,7 @@ again:
* it's on a depot tile, check if it's time to activate the next vehicle in
* the chain yet. */
if (v->Next() != NULL && IsRoadDepotTile(v->tile)) {
- if (v->u.road.frame == v->u.road.cached_veh_length + RVC_DEPOT_START_FRAME) {
+ if (v->frame == v->cached_veh_length + RVC_DEPOT_START_FRAME) {
RoadVehLeaveDepot(v->Next(), false);
}
}
@@ -1591,7 +1593,7 @@ again:
Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
- if (IsRoadVehFront(v) && !IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
+ if (IsRoadVehFront(v) && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
/* Vehicle is not in a road stop.
* Check for another vehicle to overtake */
RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
@@ -1599,8 +1601,8 @@ again:
if (u != NULL) {
u = u->First();
/* There is a vehicle in front overtake it if possible */
- if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
- if (v->u.road.overtaking == 0) v->cur_speed = u->cur_speed;
+ if (v->overtaking == 0) RoadVehCheckOvertake(v, u);
+ if (v->overtaking == 0) v->cur_speed = u->cur_speed;
return false;
}
}
@@ -1609,7 +1611,7 @@ again:
if (new_dir != old_dir) {
v->direction = new_dir;
v->cur_speed -= (v->cur_speed >> 2);
- if (old_dir != v->u.road.state) {
+ if (old_dir != v->state) {
/* The vehicle is in a road stop */
v->UpdateDeltaXY(v->direction);
SetRoadVehPosition(v, v->x_pos, v->y_pos);
@@ -1625,13 +1627,13 @@ again:
* and it's the correct type of stop (bus or truck) and the frame equals the stop frame...
* (the station test and stop type test ensure that other vehicles, using the road stop as
* a through route, do not stop) */
- if (IsRoadVehFront(v) && ((IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
- _road_veh_data_1[v->u.road.state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->u.road.frame) ||
- (IsInsideMM(v->u.road.state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
+ if (IsRoadVehFront(v) && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
+ _road_veh_data_1[v->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->frame) ||
+ (IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
v->owner == GetTileOwner(v->tile) &&
GetRoadStopType(v->tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
- v->u.road.frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
+ v->frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
Station *st = GetStationByTile(v->tile);
@@ -1650,15 +1652,15 @@ again:
if (IsDriveThroughStopTile(next_tile) && (GetRoadStopType(next_tile) == type) && GetStationIndex(v->tile) == GetStationIndex(next_tile)) {
RoadStop *rs_n = GetRoadStopByTile(next_tile, type);
- if (rs_n->IsFreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY)) && rs_n->num_vehicles < RoadStop::MAX_VEHICLES) {
+ if (rs_n->IsFreeBay(HasBit(v->state, RVS_USING_SECOND_BAY)) && rs_n->num_vehicles < RoadStop::MAX_VEHICLES) {
/* Bay in next stop along is free - use it */
ClearSlot(v);
rs_n->num_vehicles++;
- v->u.road.slot = rs_n;
+ v->slot = rs_n;
v->dest_tile = rs_n->xy;
- v->u.road.slot_age = 14;
+ v->slot_age = 14;
- v->u.road.frame++;
+ v->frame++;
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
return true;
}
@@ -1687,10 +1689,10 @@ again:
if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(true);
- if (rs == v->u.road.slot) {
+ if (rs == v->slot) {
/* We are leaving the correct station */
ClearSlot(v);
- } else if (v->u.road.slot != NULL) {
+ } else if (v->slot != NULL) {
/* We are leaving the wrong station
* XXX The question is .. what to do? Actually we shouldn't be here
* but I guess we need to clear the slot */
@@ -1698,8 +1700,8 @@ again:
if (v->tile != v->dest_tile) {
DEBUG(ms, 2, " current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile);
}
- if (v->dest_tile != v->u.road.slot->xy) {
- DEBUG(ms, 2, " stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->u.road.slot->xy, v->dest_tile);
+ if (v->dest_tile != v->slot->xy) {
+ DEBUG(ms, 2, " stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->slot->xy, v->dest_tile);
}
if (!v->current_order.IsType(OT_GOTO_STATION)) {
DEBUG(ms, 2, " current order type (%d) is not OT_GOTO_STATION", v->current_order.GetType());
@@ -1732,7 +1734,7 @@ again:
/* Move to next frame unless vehicle arrived at a stop position
* in a depot or entered a tunnel/bridge */
- if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->u.road.frame++;
+ if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->frame++;
v->UpdateDeltaXY(v->direction);
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
@@ -1744,7 +1746,7 @@ static bool RoadVehController(RoadVehicle *v)
/* decrease counters */
v->tick_counter++;
v->current_order_time++;
- if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--;
+ if (v->reverse_ctr != 0) v->reverse_ctr--;
/* handle crashed */
if (v->vehstatus & VS_CRASHED) {
@@ -1824,7 +1826,7 @@ bool RoadVehicle::Tick()
static void CheckIfRoadVehNeedsService(RoadVehicle *v)
{
/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
- if (v->u.road.slot != NULL || _settings_game.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
+ if (v->slot != NULL || _settings_game.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsInDepot()) {
VehicleServiceInDepot(v);
return;
@@ -1860,7 +1862,7 @@ void RoadVehicle::OnNewDay()
if (!IsRoadVehFront(this)) return;
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
- if (this->u.road.blocked_ctr == 0) CheckVehicleBreakdown(this);
+ if (this->blocked_ctr == 0) CheckVehicleBreakdown(this);
AgeVehicle(this);
CheckIfRoadVehNeedsService(this);
@@ -1868,14 +1870,14 @@ void RoadVehicle::OnNewDay()
CheckOrders(this);
/* Current slot has expired */
- if (this->current_order.IsType(OT_GOTO_STATION) && this->u.road.slot != NULL && this->u.road.slot_age-- == 0) {
+ if (this->current_order.IsType(OT_GOTO_STATION) && this->slot != NULL && this->slot_age-- == 0) {
DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X",
- this->unitnumber, this->index, this->u.road.slot->xy);
+ this->unitnumber, this->index, this->slot->xy);
ClearSlot(this);
}
/* update destination */
- if (!(this->vehstatus & VS_STOPPED) && this->current_order.IsType(OT_GOTO_STATION) && !(this->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) && this->u.road.slot == NULL && !(this->vehstatus & VS_CRASHED)) {
+ if (!(this->vehstatus & VS_STOPPED) && this->current_order.IsType(OT_GOTO_STATION) && !(this->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) && this->slot == NULL && !(this->vehstatus & VS_CRASHED)) {
Station *st = Station::Get(this->current_order.GetDestination());
RoadStop *rs = st->GetPrimaryRoadStop(this);
RoadStop *best = NULL;
@@ -1921,9 +1923,9 @@ void RoadVehicle::OnNewDay()
best->num_vehicles++;
DEBUG(ms, 3, "Assigned to stop 0x%X", best->xy);
- this->u.road.slot = best;
+ this->slot = best;
this->dest_tile = best->xy;
- this->u.road.slot_age = 14;
+ this->slot_age = 14;
} else {
DEBUG(ms, 3, "Could not find a suitable stop");
}
@@ -1965,11 +1967,11 @@ Trackdir RoadVehicle::GetVehicleTrackdir() const
}
/* Drive through road stops / wormholes (tunnels) */
- if (this->u.road.state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
+ if (this->state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
/* If vehicle's state is a valid track direction (vehicle is not turning around) return it,
* otherwise transform it into a valid track direction */
- return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->u.road.state)) ? (this->u.road.state - 6) : this->u.road.state);
+ return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->state)) ? (this->state - 6) : this->state);
}