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authorpeter1138 <peter1138@openttd.org>2019-04-06 07:46:15 +0100
committerMichael Lutz <michi@icosahedron.de>2019-05-01 21:36:27 +0200
commitc02ef3e4564b7b54d49f0827d2d7625cbc38f335 (patch)
tree1c0ee62b6ce55124b247daaafa42300bfaa932e7 /src/roadveh_cmd.cpp
parent21edf67f89c60351d5a0d84625455aa296b6b950 (diff)
downloadopenttd-c02ef3e4564b7b54d49f0827d2d7625cbc38f335.tar.xz
Feature: Add NotRoadTypes (NRT)
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp75
1 files changed, 47 insertions, 28 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 9f98c3e88..d323bc1ec 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -260,7 +260,10 @@ void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
*/
CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
{
- if (HasTileRoadType(tile, ROADTYPE_TRAM) != HasBit(e->info.misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
+ /* Check that the vehicle can drive on the road in question */
+ RoadType rt = e->u.road.roadtype;
+ const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
+ if (!HasTileAnyRoadType(tile, rti->powered_roadtypes)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
if (flags & DC_EXEC) {
const RoadVehicleInfo *rvi = &e->u.road;
@@ -304,8 +307,8 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
v->random_bits = VehicleRandomBits();
v->SetFrontEngine();
- v->roadtype = HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
- v->compatible_roadtypes = RoadTypeToRoadTypes(v->roadtype);
+ v->roadtype = rt;
+ v->compatible_roadtypes = rti->powered_roadtypes;
v->gcache.cached_veh_length = VEHICLE_LENGTH;
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
@@ -437,16 +440,16 @@ void RoadVehicle::UpdateDeltaXY()
*/
inline int RoadVehicle::GetCurrentMaxSpeed() const
{
- int max_speed = this->vcache.cached_max_speed;
+ int max_speed = this->gcache.cached_max_track_speed;
/* Limit speed to 50% while reversing, 75% in curves. */
for (const RoadVehicle *u = this; u != nullptr; u = u->Next()) {
if (_settings_game.vehicle.roadveh_acceleration_model == AM_REALISTIC) {
if (this->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)this->state)) {
- max_speed = this->vcache.cached_max_speed / 2;
+ max_speed = this->gcache.cached_max_track_speed / 2;
break;
} else if ((u->direction & 1) == 0) {
- max_speed = this->vcache.cached_max_speed * 3 / 4;
+ max_speed = this->gcache.cached_max_track_speed * 3 / 4;
}
}
@@ -691,7 +694,7 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
st->had_vehicle_of_type |= HVOT_BUS;
SetDParam(0, st->index);
AddVehicleNewsItem(
- v->roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_BUS_ARRIVAL : STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL,
+ RoadTypeIsRoad(v->roadtype) ? STR_NEWS_FIRST_BUS_ARRIVAL : STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL,
(v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
v->index,
st->index
@@ -705,7 +708,7 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
st->had_vehicle_of_type |= HVOT_TRUCK;
SetDParam(0, st->index);
AddVehicleNewsItem(
- v->roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_TRUCK_ARRIVAL : STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL,
+ RoadTypeIsRoad(v->roadtype) ? STR_NEWS_FIRST_TRUCK_ARRIVAL : STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL,
(v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
v->index,
st->index
@@ -783,7 +786,8 @@ static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
*/
static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
{
- TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, od->v->compatible_roadtypes);
+ if (!HasTileAnyRoadType(od->tile, od->v->compatible_roadtypes)) return true;
+ TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, GetRoadTramType(od->v->roadtype));
TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts);
TrackdirBits red_signals = TrackStatusToRedSignals(ts); // barred level crossing
TrackBits trackbits = TrackdirBitsToTrackBits(trackdirbits);
@@ -803,7 +807,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
od.u = u;
/* Trams can't overtake other trams */
- if (v->roadtype == ROADTYPE_TRAM) return;
+ if (RoadTypeIsTram(v->roadtype)) return;
/* Don't overtake in stations */
if (IsTileType(v->tile, MP_STATION) || IsTileType(u->tile, MP_STATION)) return;
@@ -855,7 +859,7 @@ static void RoadZPosAffectSpeed(RoadVehicle *v, int old_z)
v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
} else {
uint16 spd = v->cur_speed + 2;
- if (spd <= v->vcache.cached_max_speed) v->cur_speed = spd;
+ if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
}
}
@@ -884,12 +888,12 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
Trackdir best_track;
bool path_found = true;
- TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes);
+ TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, GetRoadTramType(v->roadtype));
TrackdirBits red_signals = TrackStatusToRedSignals(ts); // crossing
TrackdirBits trackdirs = TrackStatusToTrackdirBits(ts);
if (IsTileType(tile, MP_ROAD)) {
- if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->compatible_roadtypes) == 0)) {
+ if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir)) {
/* Road depot owned by another company or with the wrong orientation */
trackdirs = TRACKDIR_BIT_NONE;
}
@@ -932,10 +936,10 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
if (v->reverse_ctr != 0) {
bool reverse = true;
- if (v->roadtype == ROADTYPE_TRAM) {
+ if (RoadTypeIsTram(v->roadtype)) {
/* Trams may only reverse on a tile if it contains at least the straight
* trackbits or when it is a valid turning tile (i.e. one roadbit) */
- RoadBits rb = GetAnyRoadBits(tile, ROADTYPE_TRAM);
+ RoadBits rb = GetAnyRoadBits(tile, RTT_TRAM);
RoadBits straight = AxisToRoadBits(DiagDirToAxis(enterdir));
reverse = ((rb & straight) == straight) ||
(rb == DiagDirToRoadBits(enterdir));
@@ -1014,7 +1018,7 @@ static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
v->direction = DiagDirToDir(dir);
Trackdir tdir = DiagDirToDiagTrackdir(dir);
- const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
+ const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
@@ -1109,7 +1113,7 @@ static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicl
};
RoadBits required = required_roadbits[dir & 0x07];
- if ((required & GetAnyRoadBits(tile, v->roadtype, true)) == ROAD_NONE) {
+ if ((required & GetAnyRoadBits(tile, GetRoadTramType(v->roadtype), true)) == ROAD_NONE) {
dir = INVALID_TRACKDIR;
}
@@ -1120,15 +1124,16 @@ static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicl
* Can a tram track build without destruction on the given tile?
* @param c the company that would be building the tram tracks
* @param t the tile to build on.
+ * @param rt the tram type to build.
* @param r the road bits needed.
* @return true when a track track can be build on 't'
*/
-static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadBits r)
+static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadType rt, RoadBits r)
{
/* The 'current' company is not necessarily the owner of the vehicle. */
Backup<CompanyID> cur_company(_current_company, c, FILE_LINE);
- CommandCost ret = DoCommand(t, ROADTYPE_TRAM << 4 | r, 0, DC_NO_WATER, CMD_BUILD_ROAD);
+ CommandCost ret = DoCommand(t, rt << 4 | r, 0, DC_NO_WATER, CMD_BUILD_ROAD);
cur_company.Restore();
return ret.Succeeded();
@@ -1186,7 +1191,7 @@ bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
/* Get move position data for next frame.
* For a drive-through road stop use 'straight road' move data.
* In this case v->state is masked to give the road stop entry direction. */
- RoadDriveEntry rd = _road_drive_data[v->roadtype][(
+ RoadDriveEntry rd = _road_drive_data[GetRoadTramType(v->roadtype)][(
(HasBit(v->state, RVS_IN_DT_ROAD_STOP) ? v->state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->state) +
(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking][v->frame + 1];
@@ -1196,7 +1201,11 @@ bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
if (v->IsFrontEngine()) {
/* If this is the front engine, look for the right path. */
- dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
+ if (HasTileAnyRoadType(tile, v->compatible_roadtypes)) {
+ dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
+ } else {
+ dir = _road_reverse_table[(DiagDirection)(rd.x & 3)];
+ }
} else {
dir = FollowPreviousRoadVehicle(v, prev, tile, (DiagDirection)(rd.x & 3), false);
}
@@ -1214,7 +1223,7 @@ again:
v->overtaking = 0;
/* Turning around */
- if (v->roadtype == ROADTYPE_TRAM) {
+ if (RoadTypeIsTram(v->roadtype)) {
/* Determine the road bits the tram needs to be able to turn around
* using the 'big' corner loop. */
RoadBits needed;
@@ -1227,7 +1236,8 @@ again:
}
if ((v->Previous() != nullptr && v->Previous()->tile == tile) ||
(v->IsFrontEngine() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) &&
- (needed & GetRoadBits(tile, ROADTYPE_TRAM)) != ROAD_NONE)) {
+ HasTileAnyRoadType(tile, v->compatible_roadtypes) &&
+ (needed & GetRoadBits(tile, RTT_TRAM)) != ROAD_NONE)) {
/*
* Taking the 'big' corner for trams only happens when:
* - The previous vehicle in this (articulated) tram chain is
@@ -1238,7 +1248,7 @@ again:
* going to cause the tram to split up.
* - Or the front of the tram can drive over the next tile.
*/
- } else if (!v->IsFrontEngine() || !CanBuildTramTrackOnTile(v->owner, tile, needed) || ((~needed & GetAnyRoadBits(v->tile, ROADTYPE_TRAM, false)) == ROAD_NONE)) {
+ } else if (!v->IsFrontEngine() || !CanBuildTramTrackOnTile(v->owner, tile, v->roadtype, needed) || ((~needed & GetAnyRoadBits(v->tile, RTT_TRAM, false)) == ROAD_NONE)) {
/*
* Taking the 'small' corner for trams only happens when:
* - We are not the from vehicle of an articulated tram.
@@ -1266,7 +1276,7 @@ again:
}
/* Get position data for first frame on the new tile */
- const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking];
+ const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking];
int x = TileX(tile) * TILE_SIZE + rdp[start_frame].x;
int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y;
@@ -1318,9 +1328,18 @@ again:
}
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
+ TileIndex old_tile = v->tile;
+
v->tile = tile;
v->state = (byte)dir;
v->frame = start_frame;
+ RoadTramType rtt = GetRoadTramType(v->roadtype);
+ if (GetRoadType(old_tile, rtt) != GetRoadType(tile, rtt)) {
+ if (v->IsFrontEngine()) {
+ RoadVehUpdateCache(v);
+ }
+ v->First()->CargoChanged();
+ }
}
if (new_dir != v->direction) {
v->direction = new_dir;
@@ -1338,7 +1357,7 @@ again:
Trackdir dir;
uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
- if (v->roadtype == ROADTYPE_TRAM && !IsRoadDepotTile(v->tile) && HasExactlyOneBit(GetAnyRoadBits(v->tile, ROADTYPE_TRAM, true))) {
+ if (RoadTypeIsTram(v->roadtype) && !IsRoadDepotTile(v->tile) && HasExactlyOneBit(GetAnyRoadBits(v->tile, RTT_TRAM, true))) {
/*
* The tram is turning around with one tram 'roadbit'. This means that
* it is using the 'big' corner 'drive data'. However, to support the
@@ -1370,7 +1389,7 @@ again:
return false;
}
- const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
+ const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
int x = TileX(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].x;
int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
@@ -1478,7 +1497,7 @@ again:
TileIndex next_tile = TileAddByDir(v->tile, v->direction);
/* Check if next inline bay is free and has compatible road. */
- if (RoadStop::IsDriveThroughRoadStopContinuation(v->tile, next_tile) && (GetRoadTypes(next_tile) & v->compatible_roadtypes) != 0) {
+ if (RoadStop::IsDriveThroughRoadStopContinuation(v->tile, next_tile) && HasTileAnyRoadType(next_tile, v->compatible_roadtypes)) {
v->frame++;
v->x_pos = x;
v->y_pos = y;