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authorrubidium <rubidium@openttd.org>2007-02-14 10:33:36 +0000
committerrubidium <rubidium@openttd.org>2007-02-14 10:33:36 +0000
commita374caf51d9bce8eb26043f10d02db865d1a534e (patch)
treec07923e0460c7e079218104151328efd571ed988 /src/roadveh_cmd.cpp
parent18f88c6ad9b70718c79883ca4c1412d1f32d9d4b (diff)
downloadopenttd-a374caf51d9bce8eb26043f10d02db865d1a534e.tar.xz
(svn r8730) -Codechange: more replacements of magic numbers by enums and removal of some (by now) redundant comments.
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp68
1 files changed, 25 insertions, 43 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 99ed70c78..9d76fc4f7 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -79,18 +79,6 @@ static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = {
TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW
};
-/** Checks whether the trackdir means that we are reversing */
-static bool IsReversingRoadTrackdir(Trackdir dir)
-{
- return (dir & 0x07) >= 6;
-}
-
-/** Checks whether the given trackdir is a straight road */
-static bool IsStraightRoadTrackdir(Trackdir dir)
-{
- return (dir & 0x06) == 0;
-}
-
int GetRoadVehImage(const Vehicle* v, Direction direction)
{
int img = v->spritenum;
@@ -1250,6 +1238,13 @@ static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
enum {
RDE_NEXT_TILE = 0x80,
RDE_TURNED = 0x40,
+
+ /* Start frames for when a vehicle enters a tile/changes its state.
+ * The start frame is different for vehicles that turned around or
+ * are leaving the depot as the do not start at the edge of the tile */
+ RVC_DEFAULT_START_FRAME = 0,
+ RVC_TURN_AROUND_START_FRAME = 1,
+ RVC_DEPOT_START_FRAME = 6
};
typedef struct RoadDriveEntry {
@@ -1313,10 +1308,10 @@ static void RoadVehController(Vehicle *v)
v->direction = DiagDirToDir(dir);
tdir = _roadveh_depot_exit_trackdir[dir];
- rdp = _road_drive_data[(_opt.road_side << 4) + tdir];
+ rdp = _road_drive_data[(_opt.road_side << RVS_DRIVE_SIDE) + tdir];
- x = TileX(v->tile) * TILE_SIZE + (rdp[6].x & 0xF);
- y = TileY(v->tile) * TILE_SIZE + (rdp[6].y & 0xF);
+ x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
+ y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return;
@@ -1328,7 +1323,7 @@ static void RoadVehController(Vehicle *v)
v->vehstatus &= ~VS_HIDDEN;
v->u.road.state = tdir;
- v->u.road.frame = 6;
+ v->u.road.frame = RVC_DEPOT_START_FRAME;
v->cur_image = GetRoadVehImage(v, v->direction);
UpdateRoadVehDeltaXY(v);
@@ -1355,7 +1350,7 @@ static void RoadVehController(Vehicle *v)
BeginVehicleMove(v);
if (v->u.road.state == RVSB_WORMHOLE) {
- /* Vehicle is on a bridge or in a tunnel */
+ /* Vehicle is entering a depot or is on a bridge or in a tunnel */
GetNewVehiclePosResult gp;
GetNewVehiclePos(v, &gp);
@@ -1385,7 +1380,6 @@ static void RoadVehController(Vehicle *v)
rd = _road_drive_data[(v->u.road.state + (_opt.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking][v->u.road.frame + 1];
if (rd.x & RDE_NEXT_TILE) {
- /* Vehicle is moving to the next tile */
TileIndex tile = v->tile + TileOffsByDiagDir(rd.x & 3);
Trackdir dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
uint32 r;
@@ -1393,7 +1387,6 @@ static void RoadVehController(Vehicle *v)
const RoadDriveEntry *rdp;
if (dir == INVALID_TRACKDIR) {
- /* No path was found to destination */
v->cur_speed = 0;
return;
}
@@ -1405,17 +1398,16 @@ again:
}
/* Get position data for first frame on the new tile */
- rdp = _road_drive_data[(dir + (_opt.road_side << 4)) ^ v->u.road.overtaking];
+ rdp = _road_drive_data[(dir + (_opt.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking];
- x = TileX(tile) * TILE_SIZE + rdp[0].x;
- y = TileY(tile) * TILE_SIZE + rdp[0].y;
+ x = TileX(tile) * TILE_SIZE + rdp[RVC_DEFAULT_START_FRAME].x;
+ y = TileY(tile) * TILE_SIZE + rdp[RVC_DEFAULT_START_FRAME].y;
newdir = RoadVehGetSlidingDirection(v, x, y);
if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
r = VehicleEnterTile(v, tile, x, y);
if (HASBIT(r, VETS_CANNOT_ENTER)) {
- /* Vehicle cannot enter the tile */
if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
v->cur_speed = 0;
return;
@@ -1433,20 +1425,18 @@ again:
return;
}
if (IsRoadStop(v->tile)) {
- /* The tile that the vehicle is leaving is a road stop */
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
- /* Vehicle is leaving a road stop tile, mark bay as free and clear the usage bit */
+ /* Vehicle is leaving a road stop tile, mark bay as free */
rs->FreeBay(HASBIT(v->u.road.state, RVS_USING_SECOND_BAY));
rs->SetEntranceBusy(false);
}
}
if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) {
- /* Set vehicle to first frame on new tile */
v->tile = tile;
v->u.road.state = (byte)dir;
- v->u.road.frame = 0;
+ v->u.road.frame = RVC_DEFAULT_START_FRAME;
}
if (newdir != v->direction) {
v->direction = newdir;
@@ -1463,35 +1453,30 @@ again:
/* Vehicle has finished turning around, it will now head back onto the same tile */
Trackdir dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3));
uint32 r;
- int tmp;
Direction newdir;
const RoadDriveEntry *rdp;
if (dir == INVALID_TRACKDIR) {
- /* No path was found to destination */
v->cur_speed = 0;
return;
}
- tmp = (_opt.road_side << 4) + dir;
- rdp = _road_drive_data[tmp];
+ rdp = _road_drive_data[(_opt.road_side << RVS_DRIVE_SIDE) + dir];
- x = TileX(v->tile) * TILE_SIZE + rdp[1].x;
- y = TileY(v->tile) * TILE_SIZE + rdp[1].y;
+ x = TileX(v->tile) * TILE_SIZE + rdp[RVC_TURN_AROUND_START_FRAME].x;
+ y = TileY(v->tile) * TILE_SIZE + rdp[RVC_TURN_AROUND_START_FRAME].y;
newdir = RoadVehGetSlidingDirection(v, x, y);
if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
r = VehicleEnterTile(v, v->tile, x, y);
if (HASBIT(r, VETS_CANNOT_ENTER)) {
- /* Vehicle cannot enter the tile */
v->cur_speed = 0;
return;
}
- /* Set vehicle to second frame on the tile */
- v->u.road.state = tmp & ~(1 << RVS_DRIVE_SIDE);
- v->u.road.frame = 1;
+ v->u.road.state = dir;
+ v->u.road.frame = RVC_TURN_AROUND_START_FRAME;
if (newdir != v->direction) {
v->direction = newdir;
@@ -1524,7 +1509,6 @@ again:
old_dir = v->direction;
if (new_dir != old_dir) {
- /* The vehicle's direction has changed. */
v->direction = new_dir;
v->cur_speed -= (v->cur_speed >> 2);
if (old_dir != v->u.road.state) {
@@ -1534,7 +1518,7 @@ again:
SetRoadVehPosition(v, v->x_pos, v->y_pos);
/* Note, return here means that the frame counter is not incremented
* for vehicles changing direction in a road stop. This causes frames to
- * be repeated. Is this intended? */
+ * be repeated. (XXX) Is this intended? */
return;
}
}
@@ -1552,7 +1536,6 @@ again:
/* Vehicle has arrived at a bay in a road stop */
Order old_order;
- /* Clear road stop busy bit to allow another vehicle to enter or leave */
rs->SetEntranceBusy(false);
v->last_station_visited = GetStationIndex(v->tile);
@@ -1581,7 +1564,7 @@ again:
/* Vehicle is ready to leave a bay in a road stop */
if (v->current_order.type != OT_GOTO_DEPOT) {
if (rs->IsEntranceBusy()) {
- /* Road stop entrance is busy, so wait */
+ /* Road stop entrance is busy, so wait as there is nowhere else to go */
v->cur_speed = 0;
return;
}
@@ -1589,7 +1572,7 @@ again:
v->current_order.flags = 0;
ClearSlot(v);
}
- /* Set road stop busy bit to prevent another vehicle trying to enter or leave */
+
rs->SetEntranceBusy(true);
if (rs == v->u.road.slot) {
@@ -1626,7 +1609,6 @@ again:
* entry onto bridge or into tunnel */
r = VehicleEnterTile(v, v->tile, x, y);
if (HASBIT(r, VETS_CANNOT_ENTER)) {
- /* Vehicle cannot continue */
v->cur_speed = 0;
return;
}