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authorrubidium <rubidium@openttd.org>2009-03-11 23:23:08 +0000
committerrubidium <rubidium@openttd.org>2009-03-11 23:23:08 +0000
commit404cff525b8d20b7f2914aa549f38382f979f931 (patch)
tree73723c985bcb7e6ab94063941b576ac50be805f0 /src/roadveh_cmd.cpp
parentb003536ea82e95f75a1ac9d6f557246e4bf4c9f4 (diff)
downloadopenttd-404cff525b8d20b7f2914aa549f38382f979f931.tar.xz
(svn r15677) -Fix [FS#2546]: vehicle images would be determined during the process of moving the vehicle which means that only the (orientation) data for the vehicles in front of it is valid. Now the data for the vehicles behind the vehicle are valid too.
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index eecf6741f..fa68a9247 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -1248,7 +1248,6 @@ static bool RoadVehLeaveDepot(Vehicle *v, bool first)
v->u.road.state = tdir;
v->u.road.frame = RVC_DEPOT_START_FRAME;
- v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
SetRoadVehPosition(v, x, y);
@@ -1377,7 +1376,6 @@ static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev)
if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
/* Vehicle has just entered a bridge or tunnel */
- v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
SetRoadVehPosition(v, gp.x, gp.y);
return true;
@@ -1524,7 +1522,6 @@ again:
v->cur_speed -= v->cur_speed >> 2;
}
- v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
return true;
@@ -1590,7 +1587,6 @@ again:
v->cur_speed -= v->cur_speed >> 2;
}
- v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
return true;
@@ -1631,7 +1627,6 @@ again:
v->cur_speed -= (v->cur_speed >> 2);
if (old_dir != v->u.road.state) {
/* The vehicle is in a road stop */
- v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
SetRoadVehPosition(v, v->x_pos, v->y_pos);
/* Note, return here means that the frame counter is not incremented
@@ -1755,7 +1750,6 @@ again:
* in a depot or entered a tunnel/bridge */
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->u.road.frame++;
- v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
return true;
@@ -1813,6 +1807,14 @@ static void RoadVehController(Vehicle *v)
if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
}
+ for (Vehicle *u = v; u != NULL; u = u->Next()) {
+ if ((u->vehstatus & VS_HIDDEN) != 0) continue;
+
+ uint16 old_image = u->cur_image;
+ u->cur_image = u->GetImage(u->direction);
+ if (old_image != u->cur_image) VehicleMove(u, true);
+ }
+
if (v->progress == 0) v->progress = j;
}