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author | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
commit | a3dd7506d377b1434f913bd65c019eed52b64b6e (patch) | |
tree | ced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/roadveh_cmd.cpp | |
parent | 9294f9616866b9778c22076c19b5a32b4f85f788 (diff) | |
download | openttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz |
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r-- | src/roadveh_cmd.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 1b98ef383..4a21b30aa 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -38,6 +38,7 @@ #include "variables.h" #include "autoreplace_gui.h" #include "gfx_func.h" +#include "ai/ai.hpp" #include "settings_type.h" #include "order_func.h" #include "depot_base.h" @@ -617,6 +618,8 @@ static void RoadVehCrash(Vehicle *v) InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); + AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile)); + SetDParam(0, pass); AddNewsItem( (pass == 1) ? @@ -803,6 +806,7 @@ static void RoadVehArrivesAt(const Vehicle *v, Station *st) v->index, st->index ); + AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index)); } } else { /* Check if station was ever visited before */ @@ -815,6 +819,7 @@ static void RoadVehArrivesAt(const Vehicle *v, Station *st) v->index, st->index ); + AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index)); } } } |