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authorbjarni <bjarni@openttd.org>2007-05-26 20:30:55 +0000
committerbjarni <bjarni@openttd.org>2007-05-26 20:30:55 +0000
commitc346cc430ad0396c7eaefa909f251ea9185ac627 (patch)
tree1051ba232cada2a772c69fbbd6669fe238880712 /src/roadveh_cmd.cpp
parente88ff7e96b972d61df9fc36b7327fa9bd87bbf80 (diff)
downloadopenttd-c346cc430ad0396c7eaefa909f251ea9185ac627.tar.xz
(svn r9941) -Fix: trams could be cloned to appear in normal road depots and vice versa (spotted by Desolator)
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 00cba917e..d411e92a7 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -145,6 +145,8 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
+ if (HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM) != HASBIT(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE);
+
v = AllocateVehicle();
if (v == NULL) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);