diff options
author | frosch <frosch@openttd.org> | 2010-07-04 13:07:47 +0000 |
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committer | frosch <frosch@openttd.org> | 2010-07-04 13:07:47 +0000 |
commit | a7d168b2e5be77e361336d61c21b2b22f932fcc5 (patch) | |
tree | aca46a4f7a9e467b164537edb26b20769b9e1de8 /src/roadveh_cmd.cpp | |
parent | ed2213df239a84c1ef7962e4cf7abe102f0fcb5f (diff) | |
download | openttd-a7d168b2e5be77e361336d61c21b2b22f932fcc5.tar.xz |
(svn r20079) -Codechange [FS#3922]: Add helper functions to deal with the 192-256-magic of vehicle movement.
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r-- | src/roadveh_cmd.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 2ff830922..63bc8f41f 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -756,6 +756,13 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st) } } +/** + * This function looks at the vehicle and updates its speed (cur_speed + * and subspeed) variables. Furthermore, it returns the distance that + * the vehicle can drive this tick. #Vehicle::GetAdvanceDistance() determines + * the distance to drive before moving a step on the map. + * @return distance to drive. + */ static int RoadVehAccelerate(RoadVehicle *v) { uint oldspeed = v->cur_speed; @@ -786,8 +793,7 @@ static int RoadVehAccelerate(RoadVehicle *v) } } - /* Speed is scaled in the same manner as for trains. @see train_cmd.cpp */ - int scaled_spd = spd * 3 >> 2; + int scaled_spd = v->GetAdvanceSpeed(spd); scaled_spd += v->progress; v->progress = 0; @@ -1595,7 +1601,7 @@ static bool RoadVehController(RoadVehicle *v) /* Check how far the vehicle needs to proceed */ int j = RoadVehAccelerate(v); - int adv_spd = (v->direction & 1) ? 192 : 256; + int adv_spd = v->GetAdvanceDistance(); bool blocked = false; while (j >= adv_spd) { j -= adv_spd; @@ -1609,8 +1615,8 @@ static bool RoadVehController(RoadVehicle *v) } if (blocked) break; - /* 192 spd used for going straight, 256 for going diagonally. */ - adv_spd = (v->direction & 1) ? 192 : 256; + /* Determine distance to next map position */ + adv_spd = v->GetAdvanceDistance(); /* Test for a collision, but only if another movement will occur. */ if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break; |