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authorrubidium <rubidium@openttd.org>2011-11-04 10:18:13 +0000
committerrubidium <rubidium@openttd.org>2011-11-04 10:18:13 +0000
commit7757a2ed406996be35c7179185f2e4e7cba37e12 (patch)
treeccf4b25e4efba9fee88cfb65ccabd68972c09400 /src/roadveh.h
parent47203dbeb5080a5d24131a61ec12d1d3164bcb42 (diff)
downloadopenttd-7757a2ed406996be35c7179185f2e4e7cba37e12.tar.xz
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
Diffstat (limited to 'src/roadveh.h')
-rw-r--r--src/roadveh.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/roadveh.h b/src/roadveh.h
index fbc865636..06139a426 100644
--- a/src/roadveh.h
+++ b/src/roadveh.h
@@ -268,13 +268,13 @@ protected: // These functions should not be called outside acceleration code.
}
/**
- * Road vehicles have to use GetSlopeZ() to compute their height
+ * Road vehicles have to use GetSlopePixelZ() to compute their height
* if they are reversing because in that case, their direction
* is not parallel with the road. It is safe to return \c true
* even if it is not reversing.
* @return are we (possibly) reversing?
*/
- FORCEINLINE bool HasToUseGetSlopeZ()
+ FORCEINLINE bool HasToUseGetSlopePixelZ()
{
const RoadVehicle *rv = this->First();