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authorbelugas <belugas@openttd.org>2007-03-28 20:06:28 +0000
committerbelugas <belugas@openttd.org>2007-03-28 20:06:28 +0000
commit72fc068844949f4584a7d1fb98b23b10df7e7356 (patch)
tree57823e3248ecacb9f203d77ba0d52ea3527bf7cd /src/road_map.h
parent29b2455761bd253981a2f7ba1118fbdecfd43149 (diff)
downloadopenttd-72fc068844949f4584a7d1fb98b23b10df7e7356.tar.xz
(svn r9520) -Codechange: Add the notion of Industry behaviour. It means what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc...
Diffstat (limited to 'src/road_map.h')
-rw-r--r--src/road_map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/road_map.h b/src/road_map.h
index 6cc6faed0..599eeffd9 100644
--- a/src/road_map.h
+++ b/src/road_map.h
@@ -166,7 +166,7 @@ static inline DiagDirection GetRoadDepotDirection(TileIndex t)
/**
* Returns the RoadBits on an arbitrary tile
- * Special behavior:
+ * Special behaviour:
* - road depots: entrance is treated as road piece
* - road tunnels: entrance is treated as road piece
* - bridge ramps: start of the ramp is treated as road piece