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authorfrosch <frosch@openttd.org>2009-01-07 17:40:17 +0000
committerfrosch <frosch@openttd.org>2009-01-07 17:40:17 +0000
commiteb6df17b1a8318e9f91af23fc15149bf9b969b7d (patch)
tree8a7545f4055397f47b4529fff6d0dc744e67dabe /src/road_gui.cpp
parent567b2629019678269cf017d5fab9ec3b24b8052e (diff)
downloadopenttd-eb6df17b1a8318e9f91af23fc15149bf9b969b7d.tar.xz
(svn r14902) -Feature: Advanced setting to keep various building tools active, which are usually closed after placing an object. (planetmaker)
Diffstat (limited to 'src/road_gui.cpp')
-rw-r--r--src/road_gui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/road_gui.cpp b/src/road_gui.cpp
index 79a37d723..902649df7 100644
--- a/src/road_gui.cpp
+++ b/src/road_gui.cpp
@@ -118,7 +118,7 @@ void CcBuildRoadTunnel(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_20_SPLAT_2, tile);
- ResetObjectToPlace();
+ if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
} else {
SetRedErrorSquare(_build_tunnel_endtile);
}
@@ -191,7 +191,7 @@ void CcRoadDepot(bool success, TileIndex tile, uint32 p1, uint32 p2)
if (success) {
DiagDirection dir = (DiagDirection)GB(p1, 0, 2);
SndPlayTileFx(SND_1F_SPLAT, tile);
- ResetObjectToPlace();
+ if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
BuildRoadOutsideStation(tile, dir);
/* For a drive-through road stop build connecting road for other entrance */
if (HasBit(p2, 1)) BuildRoadOutsideStation(tile, ReverseDiagDir(dir));
@@ -579,7 +579,7 @@ struct BuildRoadToolbarWindow : Window {
switch (select_proc) {
default: NOT_REACHED();
case DDSP_BUILD_BRIDGE:
- ResetObjectToPlace();
+ if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
ShowBuildBridgeWindow(start_tile, end_tile, TRANSPORT_ROAD, RoadTypeToRoadTypes(_cur_roadtype));
break;