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authorsmatz <smatz@openttd.org>2008-11-18 22:43:59 +0000
committersmatz <smatz@openttd.org>2008-11-18 22:43:59 +0000
commit698f05e756bbcd1aad453d5e25c5e7949a1a1a74 (patch)
treefb5982346d711d936b8aa9f87eab53f416ab29d4 /src/road_cmd.h
parent6386deb70888367f1d74ab432cbcb384f17f959f (diff)
downloadopenttd-698f05e756bbcd1aad453d5e25c5e7949a1a1a74.tar.xz
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
Diffstat (limited to 'src/road_cmd.h')
-rw-r--r--src/road_cmd.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/road_cmd.h b/src/road_cmd.h
index df92ecb3f..00235a3b3 100644
--- a/src/road_cmd.h
+++ b/src/road_cmd.h
@@ -8,6 +8,6 @@
#include "direction_type.h"
void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt);
-void InvalidateTownForRoadTile();
+void UpdateNearestTownForRoadTiles(bool invalidate);
#endif /* ROAD_CMD_H */