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authortron <tron@openttd.org>2007-02-24 09:42:39 +0000
committertron <tron@openttd.org>2007-02-24 09:42:39 +0000
commitd3b29bcacb4589922a3afc85cf648609b49679dc (patch)
treecfdc363aade39ceff0da3ef6b20dbd7e95b49c83 /src/road_cmd.cpp
parent1d1121f85a975a6b9ed8305c154fc39f4f5db7fd (diff)
downloadopenttd-d3b29bcacb4589922a3afc85cf648609b49679dc.tar.xz
(svn r8876) -Fix
Replace tests with magic numbers by a simple extraction template for command parameters
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r--src/road_cmd.cpp26
1 files changed, 12 insertions, 14 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index 73b255096..caf24eb29 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -3,6 +3,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
+#include "cmd_helper.h"
#include "rail_map.h"
#include "road_map.h"
#include "sprite.h"
@@ -85,7 +86,7 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_roa
/** Delete a piece of road.
* @param tile tile where to remove road from
- * @param p1 road piece flags
+ * @param p1 bit 0..3 road pieces to remove (RoadBits)
* @param p2 unused
*/
int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@@ -98,14 +99,9 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* true if the roadpiece was always removeable,
* false if it was a center piece. Affects town ratings drop */
bool edge_road;
- RoadBits pieces;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
- /* Road pieces are max 4 bitset values (NE, NW, SE, SW) */
- if (p1 >> 4) return CMD_ERROR;
- pieces = (RoadBits)p1;
-
if (!IsTileType(tile, MP_STREET)) return CMD_ERROR;
owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
@@ -116,6 +112,8 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
t = NULL;
}
+ RoadBits pieces = Extract<RoadBits, 0>(p1);
+
if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
@@ -249,7 +247,7 @@ static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
/** Build a piece of road.
* @param tile tile where to build road
- * @param p1 road piece flags
+ * @param p1 bit 0..3 road pieces to build (RoadBits)
* @param p2 the town that is building the road (0 if not applicable)
*/
int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@@ -257,15 +255,15 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
int32 cost = 0;
int32 ret;
RoadBits existing = ROAD_NONE;
- RoadBits pieces;
Slope tileh;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
* if a non-player is building the road */
- if ((p1 >> 4) || (IsValidPlayer(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR;
- pieces = (RoadBits)p1;
+ if ((IsValidPlayer(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR;
+
+ RoadBits pieces = Extract<RoadBits, 0>(p1);
tileh = GetTileSlope(tile, NULL);
@@ -502,7 +500,7 @@ int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
/** Build a road depot.
* @param tile tile where to build the depot
- * @param p1 entrance direction (DiagDirection)
+ * @param p1 bit 0..1 entrance direction (DiagDirection)
* @param p2 unused
*
* @todo When checking for the tile slope,
@@ -516,13 +514,13 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
- if (p1 > 3) return CMD_ERROR; // check direction
+ DiagDirection dir = Extract<DiagDirection, 0>(p1);
tileh = GetTileSlope(tile, NULL);
if (tileh != SLOPE_FLAT && (
!_patches.build_on_slopes ||
IsSteepSlope(tileh) ||
- !CanBuildDepotByTileh(p1, tileh)
+ !CanBuildDepotByTileh(dir, tileh)
)) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
@@ -539,7 +537,7 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
dep->xy = tile;
dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
- MakeRoadDepot(tile, _current_player, (DiagDirection)p1);
+ MakeRoadDepot(tile, _current_player, dir);
MarkTileDirtyByTile(tile);
}
return cost + _price.build_road_depot;