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authorrubidium <rubidium@openttd.org>2007-10-19 22:46:55 +0000
committerrubidium <rubidium@openttd.org>2007-10-19 22:46:55 +0000
commit95f2181a1dbd2ac1276bf3e044d6d9161b96ed50 (patch)
tree94325422edf35b6645a697ffa3bfd15ed090bf01 /src/road_cmd.cpp
parent9371ac13078df51aa920ecaa99485b0b4081513a (diff)
downloadopenttd-95f2181a1dbd2ac1276bf3e044d6d9161b96ed50.tar.xz
(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r--src/road_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index c057dfa37..6d3669925 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -820,7 +820,7 @@ static CommandCost RemoveRoadDepot(TileIndex tile, uint32 flags)
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
return CMD_ERROR;
- if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+ if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(tile);