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authorsmatz <smatz@openttd.org>2009-01-12 19:49:23 +0000
committersmatz <smatz@openttd.org>2009-01-12 19:49:23 +0000
commit26e5ccb60dfa5c25c11f70424d92c66596c0ec70 (patch)
tree8c77d129ecd4fb627a8b4d4a72f19c9c608a377e /src/road_cmd.cpp
parent2c89bfbc8167c8808be71d08c918d52d92c5300d (diff)
downloadopenttd-26e5ccb60dfa5c25c11f70424d92c66596c0ec70.tar.xz
(svn r15039) -Codechange: fix comments regarding old AI, remove one old AI hack
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r--src/road_cmd.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index 6ed96d653..71f917272 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -923,8 +923,7 @@ static CommandCost ClearTile_Road(TileIndex tile, byte flags)
case ROAD_TILE_NORMAL: {
RoadBits b = GetAllRoadBits(tile);
- /* Clear the road if only one piece is on the tile OR the AI tries
- * to clear town road OR we are not using the DC_AUTO flag */
+ /* Clear the road if only one piece is on the tile OR we are not using the DC_AUTO flag */
if ((CountBits(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) || !(flags & DC_AUTO)) {
RoadTypes rts = GetRoadTypes(tile);
CommandCost ret(EXPENSES_CONSTRUCTION);