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author | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
commit | c2406cd42d481a697602b430111a9e59af61660f (patch) | |
tree | ced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/road_cmd.cpp | |
parent | ec97e1fd0d6ca942805fa25d94007437bc0ed952 (diff) | |
download | openttd-c2406cd42d481a697602b430111a9e59af61660f.tar.xz |
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r-- | src/road_cmd.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 54ebd80e3..6ed96d653 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -925,10 +925,7 @@ static CommandCost ClearTile_Road(TileIndex tile, byte flags) /* Clear the road if only one piece is on the tile OR the AI tries * to clear town road OR we are not using the DC_AUTO flag */ - if ((CountBits(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) || - ((flags & DC_AI_BUILDING) && GetOtherRoadBits(tile, ROADTYPE_ROAD) == ROAD_NONE && IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN)) || - !(flags & DC_AUTO) - ) { + if ((CountBits(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) || !(flags & DC_AUTO)) { RoadTypes rts = GetRoadTypes(tile); CommandCost ret(EXPENSES_CONSTRUCTION); for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) { |