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authorsmatz <smatz@openttd.org>2008-01-17 20:41:33 +0000
committersmatz <smatz@openttd.org>2008-01-17 20:41:33 +0000
commit8d077b16d8749c34482125e6a51cac098209aa87 (patch)
tree37fe41422eb623a05d7c933ea9ba8f121e35cd01 /src/road_cmd.cpp
parentac0fa7f69f43d92bcd117c068774064c00b98528 (diff)
downloadopenttd-8d077b16d8749c34482125e6a51cac098209aa87.tar.xz
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r--src/road_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index ee530a225..ac60aafa1 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -487,7 +487,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
/* Always add road to the roadtypes (can't draw without it) */
MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2);
- UpdateLevelCrossing(tile);
+ UpdateLevelCrossing(tile, false);
MarkTileDirtyByTile(tile);
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.build_road * (rt == ROADTYPE_ROAD ? 2 : 4));