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authorrubidium <rubidium@openttd.org>2011-12-28 20:06:51 +0000
committerrubidium <rubidium@openttd.org>2011-12-28 20:06:51 +0000
commitfbbfaac819f1e3bd6aab2351433249bb4e8dac6d (patch)
tree5d0c49c6be1dfe1a84209cf89cd1fee8df8804b3 /src/road_cmd.cpp
parent8d125a60ce2d97be1ce05c713cb3cdcc248a36dd (diff)
downloadopenttd-fbbfaac819f1e3bd6aab2351433249bb4e8dac6d.tar.xz
(svn r23684) -Cleanup: let the highway take the highway
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r--src/road_cmd.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index 509480845..07e3f00a3 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -384,7 +384,6 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec
if (c != NULL) c->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR - 1;
} else {
SetRoadTypes(tile, rts);
- /* If we ever get HWAY and it is possible without road then we will need to promote ownership and invalidate town index here, too */
}
MarkTileDirtyByTile(tile);
YapfNotifyTrackLayoutChange(tile, railtrack);