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authorrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
committerrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
commit6898a76c5f80ef1aa65106f98d5e36002bc0ddda (patch)
treeca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src/road.cpp
parent83824f4c86b01c93465c0ab71dc84e03f9883e5f (diff)
downloadopenttd-6898a76c5f80ef1aa65106f98d5e36002bc0ddda.tar.xz
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src/road.cpp')
-rw-r--r--src/road.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/road.cpp b/src/road.cpp
index 6174c0279..af6b5cbd1 100644
--- a/src/road.cpp
+++ b/src/road.cpp
@@ -84,7 +84,7 @@ bool HasRoadTypesAvail(const PlayerID p, const RoadTypes rts)
if (p == OWNER_TOWN || _game_mode == GM_EDITOR || IsGeneratingWorld()) {
avail_roadtypes = ROADTYPES_ROAD;
} else {
- if (!IsValidPlayer(p)) return false;
+ if (!IsValidPlayerID(p)) return false;
avail_roadtypes = (RoadTypes)GetPlayer(p)->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody
}
return (rts & ~avail_roadtypes) == 0;