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authorsmatz <smatz@openttd.org>2008-01-17 20:41:33 +0000
committersmatz <smatz@openttd.org>2008-01-17 20:41:33 +0000
commit8d077b16d8749c34482125e6a51cac098209aa87 (patch)
tree37fe41422eb623a05d7c933ea9ba8f121e35cd01 /src/rail_cmd.cpp
parentac0fa7f69f43d92bcd117c068774064c00b98528 (diff)
downloadopenttd-8d077b16d8749c34482125e6a51cac098209aa87.tar.xz
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
Diffstat (limited to 'src/rail_cmd.cpp')
-rw-r--r--src/rail_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp
index 3e9b94cc9..3c39cf266 100644
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -383,7 +383,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p
(track == TRACK_Y && road == ROAD_X)) {
if (flags & DC_EXEC) {
MakeRoadCrossing(tile, GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile));
- UpdateLevelCrossing(tile);
+ UpdateLevelCrossing(tile, false);
}
break;
}