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authorfrosch <frosch@openttd.org>2017-08-13 18:38:42 +0000
committerfrosch <frosch@openttd.org>2017-08-13 18:38:42 +0000
commitb4b98e51655012ea42dbc8ab9e455fbec0d04b39 (patch)
tree948fc802d5dfdca71454f6ce479e4f429e98488d /src/rail_cmd.cpp
parent19bae485b028380fbdc94d02ebaecdf3ca23f932 (diff)
downloadopenttd-b4b98e51655012ea42dbc8ab9e455fbec0d04b39.tar.xz
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
Diffstat (limited to 'src/rail_cmd.cpp')
-rw-r--r--src/rail_cmd.cpp59
1 files changed, 43 insertions, 16 deletions
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp
index 5582666b1..9f284fc30 100644
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -554,8 +554,8 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (IsLevelCrossing(tile) && GetCrossingRailBits(tile) == trackbit) {
return_cmd_error(STR_ERROR_ALREADY_BUILT);
}
- /* FALL THROUGH */
}
+ FALLTHROUGH;
default: {
/* Will there be flat water on the lower halftile? */
@@ -2444,33 +2444,60 @@ static void DrawTile_Track(TileInfo *ti)
SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
switch (GetRailDepotDirection(ti->tile)) {
- case DIAGDIR_NE: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
- case DIAGDIR_SW: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
- case DIAGDIR_NW: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
- case DIAGDIR_SE: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
- default: break;
+ case DIAGDIR_NE:
+ if (!IsInvisibilitySet(TO_BUILDINGS)) break;
+ FALLTHROUGH;
+ case DIAGDIR_SW:
+ DrawGroundSprite(ground + RTO_X, PAL_NONE);
+ break;
+ case DIAGDIR_NW:
+ if (!IsInvisibilitySet(TO_BUILDINGS)) break;
+ FALLTHROUGH;
+ case DIAGDIR_SE:
+ DrawGroundSprite(ground + RTO_Y, PAL_NONE);
+ break;
+ default:
+ break;
}
if (_settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
switch (GetRailDepotDirection(ti->tile)) {
- case DIAGDIR_NE: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
- case DIAGDIR_SW: DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH); break;
- case DIAGDIR_NW: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
- case DIAGDIR_SE: DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH); break;
- default: break;
+ case DIAGDIR_NE:
+ if (!IsInvisibilitySet(TO_BUILDINGS)) break;
+ FALLTHROUGH;
+ case DIAGDIR_SW:
+ DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
+ break;
+ case DIAGDIR_NW:
+ if (!IsInvisibilitySet(TO_BUILDINGS)) break;
+ FALLTHROUGH;
+ case DIAGDIR_SE:
+ DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
+ break;
+ default:
+ break;
}
}
} else {
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
switch (GetRailDepotDirection(ti->tile)) {
- case DIAGDIR_NE: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
- case DIAGDIR_SW: DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH); break;
- case DIAGDIR_NW: if (!IsInvisibilitySet(TO_BUILDINGS)) break; // else FALL THROUGH
- case DIAGDIR_SE: DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH); break;
- default: break;
+ case DIAGDIR_NE:
+ if (!IsInvisibilitySet(TO_BUILDINGS)) break;
+ FALLTHROUGH;
+ case DIAGDIR_SW:
+ DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH);
+ break;
+ case DIAGDIR_NW:
+ if (!IsInvisibilitySet(TO_BUILDINGS)) break;
+ FALLTHROUGH;
+ case DIAGDIR_SE:
+ DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH);
+ break;
+ default:
+ break;
}
}
}