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authorrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
commit923e21129c94c36bb403e955a1f334ef34722e8b (patch)
tree59059f0a1aba0794fa770e8c9a19312e4ce300af /src/rail.cpp
parent2a816fb685b373e38347f809bcdc7f2fdef0139c (diff)
downloadopenttd-923e21129c94c36bb403e955a1f334ef34722e8b.tar.xz
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/rail.cpp')
-rw-r--r--src/rail.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rail.cpp b/src/rail.cpp
index 00e9d91d2..b153788b4 100644
--- a/src/rail.cpp
+++ b/src/rail.cpp
@@ -207,7 +207,7 @@ RailTypes GetPlayerRailtypes(PlayerID p)
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
const EngineInfo *ei = &e->info;
- if (HasBit(ei->climates, _settings.game_creation.landscape) &&
+ if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
const RailVehicleInfo *rvi = &e->u.rail;