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authorrubidium <rubidium@openttd.org>2007-03-02 01:17:11 +0000
committerrubidium <rubidium@openttd.org>2007-03-02 01:17:11 +0000
commitea319b78f80fb970b1f394cf0853bb03c12ba475 (patch)
treeb045a4c93b01abf5447be66d16bd305c4e9dcb4f /src/players.cpp
parent89d8f5f7b5376850e8d2f0c1b72253d012ed9bed (diff)
downloadopenttd-ea319b78f80fb970b1f394cf0853bb03c12ba475.tar.xz
(svn r8969) -Codechange: rework of the player face bits.
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer - replace tons of ifs/switches/magic numbers by table lookups
Diffstat (limited to 'src/players.cpp')
-rw-r--r--src/players.cpp190
1 files changed, 71 insertions, 119 deletions
diff --git a/src/players.cpp b/src/players.cpp
index d0c9a8deb..24ec57bbb 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -26,6 +26,7 @@
#include "ai/ai.h"
#include "date.h"
#include "window.h"
+#include "player_face.h"
/**
* Sets the local player and updates the patch settings that are set on a
@@ -64,22 +65,10 @@ void DrawPlayerIcon(PlayerID p, int x, int y)
DrawSprite(SPR_PLAYER_ICON, PLAYER_SPRITE_COLOR(p), x, y);
}
-/** The gender/race combinations that we have faces for */
-enum GenderRace {
- GENDER_FEMALE = 0, ///< This bit set means a female, otherwise male
- RACE_BLACK = 1, ///< This bit set means black, otherwise white
-
- WHITE_MALE = 0, ///< A male of Caucasian origin
- WHITE_FEMALE = 1 << GENDER_FEMALE, ///< A female of Caucasian origin
- BLACK_MALE = 1 << RACE_BLACK, ///< A male of African origin
- BLACK_FEMALE = 1 << RACE_BLACK | 1 << GENDER_FEMALE, ///< A female of African origin
-};
-DECLARE_ENUM_AS_BIT_SET(GenderRace); ///< See GenderRace as a bitset
-
/**
- * Draws the face of a player.
+ * Converts an old player face format to the new player face format
*
- * Meaning of the bits in face (some bits are used in several times):
+ * Meaning of the bits in the old face (some bits are used in several times):
* - 4 and 5: chin
* - 6 to 9: eyebrows
* - 10 to 13: nose
@@ -91,124 +80,87 @@ DECLARE_ENUM_AS_BIT_SET(GenderRace); ///< See GenderRace as a bitset
* - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
* - 31: gender (0 = male, 1 = female)
*
- * @param face the bit-encoded representation of the face
- * @param color the (background) color of the gradient
- * @param x x-position to draw the face
- * @param y y-position to draw the face
- *
- * @note all magic hexadecimal numbers in this function as sprite IDs.
- * @todo replace magic hexadecimal numbers with enums
+ * @param face the face in the old format
+ * @return the face in the new format
*/
-void DrawPlayerFace(uint32 face, int color, int x, int y)
+PlayerFace ConvertFromOldPlayerFace(uint32 face)
{
- GenderRace gen_race = WHITE_MALE;
-
- if (HASBIT(face, 31)) SetBitT(gen_race, GENDER_FEMALE);
- if (HASBIT(face, 27) && (HASBIT(face, 26) == HASBIT(face, 19))) SetBitT(gen_race, RACE_BLACK);
+ PlayerFace pf = 0;
+ GenderEthnicity ge = GE_WM;
+
+ if (HASBIT(face, 31)) SetBitT(ge, GENDER_FEMALE);
+ if (HASBIT(face, 27) && (HASBIT(face, 26) == HASBIT(face, 19))) SetBitT(ge, ETHNICITY_BLACK);
+
+ SetPlayerFaceBits(pf, PFV_GEN_ETHN, ge, ge);
+ SetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
+ SetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge, clampu(GB(face, 20, 3), 5, 7) - 5);
+ SetPlayerFaceBits(pf, PFV_CHIN, ge, ScalePlayerFaceValue(PFV_CHIN, ge, GB(face, 4, 2)));
+ SetPlayerFaceBits(pf, PFV_EYEBROWS, ge, ScalePlayerFaceValue(PFV_EYEBROWS, ge, GB(face, 6, 4)));
+ SetPlayerFaceBits(pf, PFV_HAIR, ge, ScalePlayerFaceValue(PFV_HAIR, ge, GB(face, 16, 4)));
+ SetPlayerFaceBits(pf, PFV_JACKET, ge, ScalePlayerFaceValue(PFV_JACKET, ge, GB(face, 20, 2)));
+ SetPlayerFaceBits(pf, PFV_COLLAR, ge, ScalePlayerFaceValue(PFV_COLLAR, ge, GB(face, 22, 2)));
+ SetPlayerFaceBits(pf, PFV_GLASSES, ge, GB(face, 28, 1));
- /* Draw the gradient (background) */
- DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y);
-
- /* Draw the cheeks */
- static const SpriteID cheeks_table[] = { 0x325, 0x326, 0x390, 0x3B0 };
- DrawSprite(cheeks_table[gen_race], PAL_NONE, x, y);
-
- /* Draw the chin */
- uint chin = GB(face, 4, 2);
- if (HASBIT(gen_race, RACE_BLACK)) {
- DrawSprite((HASBIT(gen_race, GENDER_FEMALE) ? 0x3B1 : 0x391) + (chin >> 1), PAL_NONE, x, y);
- } else {
- DrawSprite(0x327 + (HASBIT(gen_race, GENDER_FEMALE) ? 0 : chin), PAL_NONE, x, y);
- }
-
- /* Draw the eyes */
- uint eye_colour = GB(face, 20, 3);
- uint eyebrows = GB(face, 6, 4);
- SpriteID pal;
-
- if (eye_colour < 6) {
- pal = PALETTE_TO_BROWN;
- } else if (eye_colour == 6) {
- pal = PALETTE_TO_BLUE;
- } else {
- pal = PALETTE_TO_GREEN;
- }
-
- switch (gen_race) {
- case WHITE_MALE: DrawSprite(0x32B + (eyebrows * 12 >> 4), pal, x, y); break;
- case WHITE_FEMALE: DrawSprite(0x337 + eyebrows, pal, x, y); break;
- case BLACK_MALE: DrawSprite(0x39A + (eyebrows * 11 >> 4), pal, x, y); break;
- case BLACK_FEMALE: DrawSprite(0x3B8 + eyebrows, pal, x, y); break;
- }
-
- /* Draw the mouth */
- uint nose = GB(face, 13, 3);
uint lips = GB(face, 10, 4);
-
- if (!HASBIT(gen_race, GENDER_FEMALE)) {
- lips = (lips * 15 >> 4);
-
- if (lips < 3) {
- /* Moustache, including nose and lips */
- DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x397 : 0x367) + lips, PAL_NONE, x, y);
-
- /* Skip the rest */
- goto skip_mouth;
+ if (!HASBIT(ge, GENDER_FEMALE) && lips < 4) {
+ SetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge, true);
+ SetPlayerFaceBits(pf, PFV_MOUSTACHE, ge, max(lips, 1U) - 1);
+ } else {
+ if (!HASBIT(ge, GENDER_FEMALE)) {
+ lips -= 3;
+ if (HASBIT(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
+ } else {
+ lips = ScalePlayerFaceValue(PFV_LIPS, ge, lips);
}
+ SetPlayerFaceBits(pf, PFV_LIPS, ge, lips);
- /* Lips */
- lips -= 3;
- if (HASBIT(gen_race, RACE_BLACK)) {
- if (lips > 8) lips = 0;
- lips += 0x3A5 - 0x35B;
+ uint nose = GB(face, 13, 3);
+ if (ge == GE_WF) {
+ nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
+ } else {
+ nose = ScalePlayerFaceValue(PFV_NOSE, ge, nose);
}
- DrawSprite(lips + 0x35B, PAL_NONE, x, y);
- } else if (HASBIT(gen_race, RACE_BLACK)) {
- /* Female lips with make up */
- DrawSprite((lips * 9 >> 4) + 0x3C8, PAL_NONE, x, y);
- } else {
- /* Female lips */
- DrawSprite((lips * 10 >> 4) + 0x351, PAL_NONE, x, y);
+ SetPlayerFaceBits(pf, PFV_NOSE, ge, nose);
}
- {
- /* Nose */
- static const SpriteID mouth_table[] = { 0x34C, 0x34D, 0x34F };
- switch (gen_race) {
- case WHITE_MALE: DrawSprite(0x349 + nose, PAL_NONE, x, y); break;
- case WHITE_FEMALE: DrawSprite(mouth_table[(nose * 3 >> 3)], PAL_NONE, x, y); break;
- case BLACK_MALE: DrawSprite(0x393 + (nose & 3), PAL_NONE, x, y); break;
- case BLACK_FEMALE: DrawSprite(0x3B3 + (nose * 5 >> 3), PAL_NONE, x, y); break;
- }
- }
-skip_mouth:
-
- /* Draw the hair */
- uint hair = GB(face, 16, 4);
- switch (gen_race) {
- case WHITE_MALE: DrawSprite(0x382 + (hair * 9 >> 4), PAL_NONE, x, y); break;
- case WHITE_FEMALE: DrawSprite(0x38B + (hair * 5 >> 4), PAL_NONE, x, y); break;
- case BLACK_MALE: DrawSprite(0x3D4 + (hair * 5 >> 4), PAL_NONE, x, y); break;
- case BLACK_FEMALE: DrawSprite(0x3D9 + (hair * 5 >> 4), PAL_NONE, x, y); break;
+ uint tie_earring = GB(face, 24, 4);
+ if (!HASBIT(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
+ if (HASBIT(ge, GENDER_FEMALE)) SetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge, true);
+ SetPlayerFaceBits(pf, PFV_TIE_EARRING, ge, HASBIT(ge, GENDER_FEMALE) ? tie_earring : ScalePlayerFaceValue(PFV_TIE_EARRING, ge, tie_earring / 2));
}
- /* Draw the tie, ear rings etc. */
- uint tie = GB(face, 20, 8);
- if (HASBIT(gen_race, GENDER_FEMALE)) {
- DrawSprite(0x378 + (GB(tie, 0, 2) * 3 >> 2), PAL_NONE, x, y);
- DrawSprite(0x37B + (GB(tie, 2, 2) * 4 >> 2), PAL_NONE, x, y);
+ return pf;
+}
- tie >>= 4;
- if (tie < 3) DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x3D1 : 0x37F) + tie, PAL_NONE, x, y);
- } else {
- DrawSprite(0x36B + (GB(tie, 0, 2) * 3 >> 2), PAL_NONE, x, y);
- DrawSprite(0x36E + (GB(tie, 2, 2) * 4 >> 2), PAL_NONE, x, y);
- DrawSprite(0x372 + (GB(tie, 4, 4) * 6 >> 4), PAL_NONE, x, y);
+/**
+ * Checks whether a player's face is a valid encoding.
+ * Unused bits are not enforced to be 0.
+ * @param pf the fact to check
+ * @return true if and only if the face is valid
+ */
+bool IsValidPlayerFace(PlayerFace pf)
+{
+ if (!ArePlayerFaceBitsValid(pf, PFV_GEN_ETHN, GE_WM)) return false;
+
+ GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM);
+ bool has_moustache = !HASBIT(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0;
+ bool has_tie_earring = !HASBIT(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0;
+ bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0;
+
+ if (!ArePlayerFaceBitsValid(pf, PFV_EYE_COLOUR, ge)) return false;
+ for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) {
+ switch (pfv) {
+ case PFV_MOUSTACHE: if (!has_moustache) continue; break;
+ case PFV_LIPS: /* FALL THROUGH */
+ case PFV_NOSE: if (has_moustache) continue; break;
+ case PFV_TIE_EARRING: if (!has_tie_earring) continue; break;
+ case PFV_GLASSES: if (!has_glasses) continue; break;
+ default: break;
+ }
+ if (!ArePlayerFaceBitsValid(pf, pfv, ge)) return false;
}
- /* draw the glasses */
- uint glasses = GB(face, 28, 3);
- if (glasses <= 1) DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x3AE : 0x347) + glasses, PAL_NONE, x, y);
+ return true;
}
void InvalidatePlayerWindows(const Player *p)
@@ -519,7 +471,7 @@ Player *DoStartupNewPlayer(bool is_ai)
p->avail_railtypes = GetPlayerRailtypes(p->index);
p->inaugurated_year = _cur_year;
- p->face = Random();
+ p->face = ConvertFromOldPlayerFace(Random());
/* Engine renewal settings */
p->engine_renew_list = NULL;