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authorpeter1138 <peter1138@openttd.org>2007-01-14 19:57:49 +0000
committerpeter1138 <peter1138@openttd.org>2007-01-14 19:57:49 +0000
commit92d418b031d23cf42a4df09e12945cc4b737bce2 (patch)
treec62990da208a45b3bd1c7379a1835190458d5a49 /src/players.cpp
parent19d31c7417e4c8ad763c6674b7d1c6f9022e3703 (diff)
downloadopenttd-92d418b031d23cf42a4df09e12945cc4b737bce2.tar.xz
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
Diffstat (limited to 'src/players.cpp')
-rw-r--r--src/players.cpp68
1 files changed, 35 insertions, 33 deletions
diff --git a/src/players.cpp b/src/players.cpp
index 6d295d87d..be83763d8 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -80,44 +80,46 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
flag |= 2;
/* draw the gradient */
- DrawSprite(GENERAL_SPRITE_COLOR(color) + SPRITE_PALETTE(SPR_GRADIENT), x, y);
+ DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y);
/* draw the cheeks */
- DrawSprite(cheeks_table[flag&3], x, y);
+ DrawSprite(cheeks_table[flag&3], PAL_NONE, x, y);
/* draw the chin */
/* FIXME: real code uses -2 in zoomlevel 1 */
{
uint val = GB(face, 4, 2);
if (!(flag & 2)) {
- DrawSprite(0x327 + (flag&1?0:val), x, y);
+ DrawSprite(0x327 + (flag&1?0:val), PAL_NONE, x, y);
} else {
- DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y);
+ DrawSprite((flag&1?0x3B1:0x391) + (val>>1), PAL_NONE, x, y);
}
}
/* draw the eyes */
{
uint val1 = GB(face, 6, 4);
uint val2 = GB(face, 20, 3);
- uint32 high = 0x314 << PALETTE_SPRITE_START;
+ SpriteID pal;
- if (val2 >= 6) {
- high = 0x30F << PALETTE_SPRITE_START;
- if (val2 != 6)
- high = 0x30D << PALETTE_SPRITE_START;
+ if (val2 < 6) {
+ pal = PALETTE_TO_BROWN;
+ } else if (val2 == 6) {
+ pal = PALETTE_TO_BLUE;
+ } else {
+ pal = PALETTE_TO_GREEN;
}
if (!(flag & 2)) {
if (!(flag & 1)) {
- DrawSprite(high+((val1 * 12 >> 4) + SPRITE_PALETTE(0x32B)), x, y);
+ DrawSprite(0x32B + (val1 * 12 >> 4), pal, x, y);
} else {
- DrawSprite(high+(val1 + SPRITE_PALETTE(0x337)), x, y);
+ DrawSprite(0x337 + val1, pal, x, y);
}
} else {
if (!(flag & 1)) {
- DrawSprite(high+((val1 * 11 >> 4) + SPRITE_PALETTE(0x39A)), x, y);
+ DrawSprite(0x39A + (val1 * 11 >> 4), pal, x, y);
} else {
- DrawSprite(high+(val1 + SPRITE_PALETTE(0x3B8)), x, y);
+ DrawSprite(0x3B8 + val1, pal, x, y);
}
}
}
@@ -131,7 +133,7 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
val2 = ((val&0xF) * 15 >> 4);
if (val2 < 3) {
- DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y);
+ DrawSprite((flag&2 ? 0x397 : 0x367) + val2, PAL_NONE, x, y);
/* skip the rest */
goto skip_mouth;
}
@@ -141,26 +143,26 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
if (val2 > 8) val2 = 0;
val2 += 0x3A5 - 0x35B;
}
- DrawSprite(val2 + 0x35B, x, y);
+ DrawSprite(val2 + 0x35B, PAL_NONE, x, y);
} else if (!(flag&2)) {
- DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y);
+ DrawSprite(((val&0xF) * 10 >> 4) + 0x351, PAL_NONE, x, y);
} else {
- DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y);
+ DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, PAL_NONE, x, y);
}
val >>= 3;
if (!(flag&2)) {
if (!(flag&1)) {
- DrawSprite(0x349 + val, x, y);
+ DrawSprite(0x349 + val, PAL_NONE, x, y);
} else {
- DrawSprite( mouth_table[(val*3>>3)], x, y);
+ DrawSprite( mouth_table[(val*3>>3)], PAL_NONE, x, y);
}
} else {
if (!(flag&1)) {
- DrawSprite(0x393 + (val&3), x, y);
+ DrawSprite(0x393 + (val&3), PAL_NONE, x, y);
} else {
- DrawSprite(0x3B3 + (val*5>>3), x, y);
+ DrawSprite(0x3B3 + (val*5>>3), PAL_NONE, x, y);
}
}
@@ -173,15 +175,15 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
uint val = GB(face, 16, 4);
if (flag & 2) {
if (flag & 1) {
- DrawSprite(0x3D9 + (val * 5 >> 4), x, y);
+ DrawSprite(0x3D9 + (val * 5 >> 4), PAL_NONE, x, y);
} else {
- DrawSprite(0x3D4 + (val * 5 >> 4), x, y);
+ DrawSprite(0x3D4 + (val * 5 >> 4), PAL_NONE, x, y);
}
} else {
if (flag & 1) {
- DrawSprite(0x38B + (val * 5 >> 4), x, y);
+ DrawSprite(0x38B + (val * 5 >> 4), PAL_NONE, x, y);
} else {
- DrawSprite(0x382 + (val * 9 >> 4), x, y);
+ DrawSprite(0x382 + (val * 9 >> 4), PAL_NONE, x, y);
}
}
}
@@ -191,15 +193,15 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
uint val = GB(face, 20, 8);
if (!(flag&1)) {
- DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), x, y);
- DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), x, y);
- DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), x, y);
+ DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), PAL_NONE, x, y);
+ DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), PAL_NONE, x, y);
+ DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), PAL_NONE, x, y);
} else {
- DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), x, y);
- DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), x, y);
+ DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), PAL_NONE, x, y);
+ DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), PAL_NONE, x, y);
val >>= 4;
- if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, x, y);
+ if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, PAL_NONE, x, y);
}
}
@@ -208,9 +210,9 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
uint val = GB(face, 28, 3);
if (flag & 2) {
- if (val <= 1) DrawSprite(0x3AE + val, x, y);
+ if (val <= 1) DrawSprite(0x3AE + val, PAL_NONE, x, y);
} else {
- if (val <= 1) DrawSprite(0x347 + val, x, y);
+ if (val <= 1) DrawSprite(0x347 + val, PAL_NONE, x, y);
}
}
}