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authorrubidium <rubidium@openttd.org>2007-06-21 17:25:17 +0000
committerrubidium <rubidium@openttd.org>2007-06-21 17:25:17 +0000
commit9c0944aa09b1d36a60d81c41088a906064086bfb (patch)
tree9b6fd14e50d7ab0c8fb901cfad2e00092a6b0470 /src/players.cpp
parentc5225992c168b3546d37f5309b668d9fe5f4af1d (diff)
downloadopenttd-9c0944aa09b1d36a60d81c41088a906064086bfb.tar.xz
(svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
Diffstat (limited to 'src/players.cpp')
-rw-r--r--src/players.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/players.cpp b/src/players.cpp
index 9a4f61ce1..56c117c94 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -178,7 +178,7 @@ bool CheckPlayerHasMoney(CommandCost cost)
if (cost.GetCost() > 0) {
PlayerID pid = _current_player;
if (IsValidPlayer(pid) && cost.GetCost() > GetPlayer(pid)->player_money) {
- SetDParamMoney(0, cost.GetCost());
+ SetDParam(0, cost.GetCost());
_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
return false;
}