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authorrubidium <rubidium@openttd.org>2008-01-09 16:40:02 +0000
committerrubidium <rubidium@openttd.org>2008-01-09 16:40:02 +0000
commitb4337eba83e34ddaac29684d78202ae9623e9240 (patch)
tree9569d5da425e71768a78a6ffdbad415f3fb38811 /src/players.cpp
parenta27a240b879ab555f36695ba30c9dea0e2a6817e (diff)
downloadopenttd-b4337eba83e34ddaac29684d78202ae9623e9240.tar.xz
(svn r11792) -Codechange: move some (virtually) globally included AI related structs to a place where they are only included a few times.
Diffstat (limited to 'src/players.cpp')
-rw-r--r--src/players.cpp71
1 files changed, 6 insertions, 65 deletions
diff --git a/src/players.cpp b/src/players.cpp
index 0d1661b2c..b8dff5971 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -30,6 +30,8 @@
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "string_func.h"
+#include "ai/default/default.h"
+#include "ai/trolly/trolly.h"
/**
* Sets the local player and updates the patch settings that are set on a
@@ -441,6 +443,8 @@ static Player *AllocatePlayer()
if (!p->is_active) {
PlayerID i = p->index;
memset(p, 0, sizeof(Player));
+ memset(&_players_ai[i], 0, sizeof(PlayerAI));
+ memset(&_players_ainew[i], 0, sizeof(PlayerAiNew));
p->index = i;
return p;
}
@@ -480,7 +484,7 @@ Player *DoStartupNewPlayer(bool is_ai)
p->player_money = p->current_loan = 100000;
p->is_ai = is_ai;
- p->ai.state = 5; // AIS_WANT_NEW_ROUTE
+ _players_ai[p->index].state = 5; // AIS_WANT_NEW_ROUTE
p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR;
p->avail_railtypes = GetPlayerRailtypes(p->index);
@@ -1193,66 +1197,6 @@ static const SaveLoad _player_economy_desc[] = {
SLE_END()
};
-static const SaveLoad _player_ai_desc[] = {
- SLE_VAR(PlayerAI, state, SLE_UINT8),
- SLE_VAR(PlayerAI, tick, SLE_UINT8),
- SLE_CONDVAR(PlayerAI, state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12),
- SLE_CONDVAR(PlayerAI, state_counter, SLE_UINT32, 13, SL_MAX_VERSION),
- SLE_VAR(PlayerAI, timeout_counter, SLE_UINT16),
-
- SLE_VAR(PlayerAI, state_mode, SLE_UINT8),
- SLE_VAR(PlayerAI, banned_tile_count, SLE_UINT8),
- SLE_VAR(PlayerAI, railtype_to_use, SLE_UINT8),
-
- SLE_VAR(PlayerAI, cargo_type, SLE_UINT8),
- SLE_VAR(PlayerAI, num_wagons, SLE_UINT8),
- SLE_VAR(PlayerAI, build_kind, SLE_UINT8),
- SLE_VAR(PlayerAI, num_build_rec, SLE_UINT8),
- SLE_VAR(PlayerAI, num_loco_to_build, SLE_UINT8),
- SLE_VAR(PlayerAI, num_want_fullload, SLE_UINT8),
-
- SLE_VAR(PlayerAI, route_type_mask, SLE_UINT8),
-
- SLE_CONDVAR(PlayerAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(PlayerAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_VAR(PlayerAI, start_dir_a, SLE_UINT8),
- SLE_VAR(PlayerAI, cur_dir_a, SLE_UINT8),
-
- SLE_CONDVAR(PlayerAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(PlayerAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_VAR(PlayerAI, start_dir_b, SLE_UINT8),
- SLE_VAR(PlayerAI, cur_dir_b, SLE_UINT8),
-
- SLE_REF(PlayerAI, cur_veh, REF_VEHICLE),
-
- SLE_ARR(PlayerAI, wagon_list, SLE_UINT16, 9),
- SLE_ARR(PlayerAI, order_list_blocks, SLE_UINT8, 20),
- SLE_ARR(PlayerAI, banned_tiles, SLE_UINT16, 16),
-
- SLE_CONDNULL(64, 2, SL_MAX_VERSION),
- SLE_END()
-};
-
-static const SaveLoad _player_ai_build_rec_desc[] = {
- SLE_CONDVAR(AiBuildRec, spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(AiBuildRec, spec_tile, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_CONDVAR(AiBuildRec, use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(AiBuildRec, use_tile, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_VAR(AiBuildRec, rand_rng, SLE_UINT8),
- SLE_VAR(AiBuildRec, cur_building_rule, SLE_UINT8),
- SLE_VAR(AiBuildRec, unk6, SLE_UINT8),
- SLE_VAR(AiBuildRec, unk7, SLE_UINT8),
- SLE_VAR(AiBuildRec, buildcmd_a, SLE_UINT8),
- SLE_VAR(AiBuildRec, buildcmd_b, SLE_UINT8),
- SLE_VAR(AiBuildRec, direction, SLE_UINT8),
- SLE_VAR(AiBuildRec, cargo, SLE_UINT8),
- SLE_END()
-};
-
static const SaveLoad _player_livery_desc[] = {
SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION),
SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
@@ -1268,10 +1212,7 @@ static void SaveLoad_PLYR(Player* p)
/* Write AI? */
if (!IsHumanPlayer(p->index)) {
- SlObject(&p->ai, _player_ai_desc);
- for (i = 0; i != p->ai.num_build_rec; i++) {
- SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
- }
+ SaveLoad_AI(p->index);
}
/* Write economy */