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authorrubidium <rubidium@openttd.org>2008-05-16 13:21:43 +0000
committerrubidium <rubidium@openttd.org>2008-05-16 13:21:43 +0000
commitfeba3ac1e7215595f3422f183c0e579ab43bdfd4 (patch)
tree1540cd2210cbb6a6ac5e900897aa952517a8f7cf /src/player_gui.cpp
parentb39525581dc81b2c53a49d7f1c745f8e74561ab9 (diff)
downloadopenttd-feba3ac1e7215595f3422f183c0e579ab43bdfd4.tar.xz
(svn r13118) -Codechange: make classes of the EndGameWindow and the HighScoreWindow.
Diffstat (limited to 'src/player_gui.cpp')
-rw-r--r--src/player_gui.cpp264
1 files changed, 132 insertions, 132 deletions
diff --git a/src/player_gui.cpp b/src/player_gui.cpp
index 89b6cbf06..b7fb61b40 100644
--- a/src/player_gui.cpp
+++ b/src/player_gui.cpp
@@ -35,12 +35,6 @@
#include "table/sprites.h"
#include "table/strings.h"
-struct highscore_d {
- uint32 background_img;
- int8 rank;
-};
-assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(highscore_d));
-
enum {
FIRST_GUI_CALL = INT_MAX, ///< default value to specify thuis is the first call of the resizable gui
};
@@ -1421,106 +1415,155 @@ void ShowBuyCompanyDialog(uint player)
/********** HIGHSCORE and ENDGAME windows */
-/* Always draw a maximized window and within there the centered background */
-static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y)
-{
- uint i;
- /* resize window to "full-screen" */
- w->width = _screen.width;
- w->height = _screen.height;
- w->widget[0].right = w->width - 1;
- w->widget[0].bottom = w->height - 1;
-
- DrawWindowWidgets(w);
-
- /* Center Highscore/Endscreen background */
- *x = max(0, (_screen.width / 2) - (640 / 2));
- *y = max(0, (_screen.height / 2) - (480 / 2));
- for (i = 0; i < 10; i++) // the image is split into 10 50px high parts
- DrawSprite(WP(w, highscore_d).background_img + i, PAL_NONE, *x, *y + (i * 50));
-}
-
extern StringID EndGameGetPerformanceTitleFromValue(uint value);
-/** End game window shown at the end of the game */
-static void EndGameWndProc(Window *w, WindowEvent *e)
+
+struct EndGameHighScoreBaseWindow : Window
{
- switch (e->event) {
- case WE_PAINT: {
- const Player *p;
- uint x, y;
+ uint32 background_img;
+ int8 rank;
- SetupHighScoreEndWindow(w, &x, &y);
+ EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
+ {
+ }
- if (!IsValidPlayer(_local_player)) break;
+ /* Always draw a maximized window and within there the centered background */
+ void SetupHighScoreEndWindow(uint *x, uint *y)
+ {
+ /* resize window to "full-screen" */
+ this->width = _screen.width;
+ this->height = _screen.height;
+ this->widget[0].right = this->width - 1;
+ this->widget[0].bottom = this->height - 1;
- p = GetPlayer(_local_player);
- /* We need to get performance from last year because the image is shown
- * at the start of the new year when these things have already been copied */
- if (WP(w, highscore_d).background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
- SetDParam(0, p->index);
- SetDParam(1, p->index);
- SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
- DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
- } else {
- SetDParam(0, p->index);
- SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
- DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
+ DrawWindowWidgets(this);
+
+ /* Center Highscore/Endscreen background */
+ *x = max(0, (_screen.width / 2) - (640 / 2));
+ *y = max(0, (_screen.height / 2) - (480 / 2));
+ for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
+ DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
+ }
+ }
+
+ virtual void OnClick(Point pt, int widget)
+ {
+ delete this;
+ }
+};
+
+/** End game window shown at the end of the game */
+struct EndGameWindow : EndGameHighScoreBaseWindow {
+ EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
+ {
+ /* Pause in single-player to have a look at the highscore at your own leisure */
+ if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+
+ this->background_img = SPR_TYCOON_IMG1_BEGIN;
+
+ if (_local_player != PLAYER_SPECTATOR) {
+ const Player *p = GetPlayer(_local_player);
+ if (p->old_economy[0].performance_history == SCORE_MAX) {
+ this->background_img = SPR_TYCOON_IMG2_BEGIN;
}
- } break;
+ }
- case WE_CLICK: /* Close the window (and show the highscore window) */
- delete w;
- break;
+ /* In a network game show the endscores of the custom difficulty 'network' which is the last one
+ * as well as generate a TOP5 of that game, and not an all-time top5. */
+ if (_networking) {
+ this->window_number = lengthof(_highscore_table) - 1;
+ this->rank = SaveHighScoreValueNetwork();
+ } else {
+ /* in single player _local player is always valid */
+ const Player *p = GetPlayer(_local_player);
+ this->window_number = _opt.diff_level;
+ this->rank = SaveHighScoreValue(p);
+ }
- case WE_DESTROY: /* Show the highscore window when this one is closed */
- if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
- ShowHighscoreTable(w->window_number, WP(w, highscore_d).rank);
- break;
+ MarkWholeScreenDirty();
}
-}
-static void HighScoreWndProc(Window *w, WindowEvent *e)
+ ~EndGameWindow()
+ {
+ if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
+ ShowHighscoreTable(this->window_number, this->rank);
+ }
+
+ virtual void OnPaint()
+ {
+ const Player *p;
+ uint x, y;
+
+ this->SetupHighScoreEndWindow(&x, &y);
+
+ if (!IsValidPlayer(_local_player)) return;
+
+ p = GetPlayer(_local_player);
+ /* We need to get performance from last year because the image is shown
+ * at the start of the new year when these things have already been copied */
+ if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
+ SetDParam(0, p->index);
+ SetDParam(1, p->index);
+ SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
+ DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
+ } else {
+ SetDParam(0, p->index);
+ SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
+ DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
+ }
+ }
+};
+
+struct HighScoreWindow : EndGameHighScoreBaseWindow
{
- switch (e->event) {
- case WE_PAINT: {
- const HighScore *hs = _highscore_table[w->window_number];
- uint x, y;
- uint8 i;
+ HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
+ {
+ /* pause game to show the chart */
+ if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
- SetupHighScoreEndWindow(w, &x, &y);
+ /* Close all always on-top windows to get a clean screen */
+ if (_game_mode != GM_MENU) HideVitalWindows();
- SetDParam(0, _patches.ending_year);
- SetDParam(1, w->window_number + STR_6801_EASY);
- DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
+ MarkWholeScreenDirty();
+ this->window_number = difficulty; // show highscore chart for difficulty...
+ this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
+ this->rank = ranking;
+ }
- /* Draw Highscore peepz */
- for (i = 0; i < lengthof(_highscore_table[0]); i++) {
- SetDParam(0, i + 1);
- DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
+ ~HighScoreWindow()
+ {
+ if (_game_mode != GM_MENU) ShowVitalWindows();
- if (hs[i].company[0] != '\0') {
- TextColour colour = (WP(w, highscore_d).rank == (int8)i) ? TC_RED : TC_BLACK; // draw new highscore in red
+ if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
+ }
- DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
- SetDParam(0, hs[i].title);
- SetDParam(1, hs[i].score);
- DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
- }
- }
- } break;
+ virtual void OnPaint()
+ {
+ const HighScore *hs = _highscore_table[this->window_number];
+ uint x, y;
- case WE_CLICK: /* Onclick to close window, and in destroy event handle the rest */
- delete w;
- break;
+ this->SetupHighScoreEndWindow(&x, &y);
- case WE_DESTROY: /* Get back all the hidden windows */
- if (_game_mode != GM_MENU) ShowVitalWindows();
+ SetDParam(0, _patches.ending_year);
+ SetDParam(1, this->window_number + STR_6801_EASY);
+ DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
- if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
- break;
+ /* Draw Highscore peepz */
+ for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
+ SetDParam(0, i + 1);
+ DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
+
+ if (hs[i].company[0] != '\0') {
+ TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
+
+ DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
+ SetDParam(0, hs[i].title);
+ SetDParam(1, hs[i].score);
+ DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
+ }
}
-}
+ }
+};
static const Widget _highscore_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL},
@@ -1532,7 +1575,7 @@ static const WindowDesc _highscore_desc = {
WC_HIGHSCORE, WC_NONE,
0,
_highscore_widgets,
- HighScoreWndProc
+ NULL
};
static const WindowDesc _endgame_desc = {
@@ -1540,7 +1583,7 @@ static const WindowDesc _endgame_desc = {
WC_ENDSCREEN, WC_NONE,
0,
_highscore_widgets,
- EndGameWndProc
+ NULL
};
/** Show the highscore table for a given difficulty. When called from
@@ -1548,61 +1591,18 @@ static const WindowDesc _endgame_desc = {
* and is thus highlighted */
void ShowHighscoreTable(int difficulty, int8 ranking)
{
- Window *w;
-
- /* pause game to show the chart */
- if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
-
- /* Close all always on-top windows to get a clean screen */
- if (_game_mode != GM_MENU) HideVitalWindows();
-
DeleteWindowByClass(WC_HIGHSCORE);
- w = new Window(&_highscore_desc);
-
- if (w != NULL) {
- MarkWholeScreenDirty();
- w->window_number = difficulty; // show highscore chart for difficulty...
- WP(w, highscore_d).background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
- WP(w, highscore_d).rank = ranking;
- }
+ new HighScoreWindow(&_highscore_desc, difficulty, ranking);
}
/** Show the endgame victory screen in 2050. Update the new highscore
* if it was high enough */
void ShowEndGameChart()
{
- Window *w;
-
/* Dedicated server doesn't need the highscore window */
if (_network_dedicated) return;
- /* Pause in single-player to have a look at the highscore at your own leisure */
- if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
HideVitalWindows();
DeleteWindowByClass(WC_ENDSCREEN);
- w = new Window(&_endgame_desc);
-
- if (w != NULL) {
- MarkWholeScreenDirty();
-
- WP(w, highscore_d).background_img = SPR_TYCOON_IMG1_BEGIN;
-
- if (_local_player != PLAYER_SPECTATOR) {
- const Player *p = GetPlayer(_local_player);
- if (p->old_economy[0].performance_history == SCORE_MAX)
- WP(w, highscore_d).background_img = SPR_TYCOON_IMG2_BEGIN;
- }
-
- /* In a network game show the endscores of the custom difficulty 'network' which is the last one
- * as well as generate a TOP5 of that game, and not an all-time top5. */
- if (_networking) {
- w->window_number = lengthof(_highscore_table) - 1;
- WP(w, highscore_d).rank = SaveHighScoreValueNetwork();
- } else {
- /* in single player _local player is always valid */
- const Player *p = GetPlayer(_local_player);
- w->window_number = _opt.diff_level;
- WP(w, highscore_d).rank = SaveHighScoreValue(p);
- }
- }
+ new EndGameWindow(&_endgame_desc);
}