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authorskidd13 <skidd13@openttd.org>2007-11-19 21:02:30 +0000
committerskidd13 <skidd13@openttd.org>2007-11-19 21:02:30 +0000
commit71c4325c50ae594a5adf01cac7c9e527b239cdcb (patch)
tree21212e0b25777aac62f30d88b981e2bd624c4616 /src/player_gui.cpp
parent58bb5c752568f8f9a1cb4d9533268d0ecad34e12 (diff)
downloadopenttd-71c4325c50ae594a5adf01cac7c9e527b239cdcb.tar.xz
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
Diffstat (limited to 'src/player_gui.cpp')
-rw-r--r--src/player_gui.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/player_gui.cpp b/src/player_gui.cpp
index a4ae1c245..1218f305d 100644
--- a/src/player_gui.cpp
+++ b/src/player_gui.cpp
@@ -171,7 +171,7 @@ static void PlayerFinancesWndProc(Window *w, WindowEvent *e)
bool stickied = !!(w->flags4 & WF_STICKY);
PlayerID player = (PlayerID)w->window_number;
DeleteWindow(w);
- DoShowPlayerFinances(player, !HASBIT(mode, 0), stickied);
+ DoShowPlayerFinances(player, !HasBit(mode, 0), stickied);
} break;
case 6: /* increase loan */
@@ -272,7 +272,7 @@ static void ShowColourDropDownMenu(Window *w, uint32 widget)
LiveryScheme scheme;
/* Disallow other player colours for the primary colour */
- if (HASBIT(WP(w, livery_d).sel, LS_DEFAULT) && widget == 10) {
+ if (HasBit(WP(w, livery_d).sel, LS_DEFAULT) && widget == 10) {
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active && p->index != _local_player) SETBIT(used_colours, p->player_color);
@@ -281,7 +281,7 @@ static void ShowColourDropDownMenu(Window *w, uint32 widget)
/* Get the first selected livery to use as the default dropdown item */
for (scheme = LS_BEGIN; scheme < LS_END; scheme++) {
- if (HASBIT(WP(w, livery_d).sel, scheme)) break;
+ if (HasBit(WP(w, livery_d).sel, scheme)) break;
}
if (scheme == LS_END) scheme = LS_DEFAULT;
livery = &GetPlayer((PlayerID)w->window_number)->livery[scheme];
@@ -313,7 +313,7 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
if (!(WP(w, livery_d).sel == 0)) {
for (scheme = LS_BEGIN; scheme < LS_END; scheme++) {
- if (HASBIT(WP(w, livery_d).sel, scheme)) break;
+ if (HasBit(WP(w, livery_d).sel, scheme)) break;
}
if (scheme == LS_END) scheme = LS_DEFAULT;
}
@@ -325,7 +325,7 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
if (livery_class[scheme] == WP(w, livery_d).livery_class) {
- bool sel = HASBIT(WP(w, livery_d).sel, scheme) != 0;
+ bool sel = HasBit(WP(w, livery_d).sel, scheme) != 0;
if (scheme != LS_DEFAULT) {
DrawSprite(p->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y);
@@ -417,7 +417,7 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
LiveryScheme scheme;
for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
- if (HASBIT(WP(w, livery_d).sel, scheme)) {
+ if (HasBit(WP(w, livery_d).sel, scheme)) {
DoCommandP(0, scheme | (e->we.dropdown.button == 10 ? 0 : 256), e->we.dropdown.index, NULL, CMD_SET_PLAYER_COLOR);
}
}
@@ -490,8 +490,8 @@ void DrawPlayerFace(PlayerFace pf, int color, int x, int y)
{
GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM);
- bool has_moustache = !HASBIT(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0;
- bool has_tie_earring = !HASBIT(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0;
+ bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0;
+ bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0;
bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0;
SpriteID pal;
@@ -686,7 +686,7 @@ static void SelectPlayerFaceWndProc(Window *w, WindowEvent *e)
{
PlayerFace *pf = &WP(w, facesel_d).face; // pointer to the player face bits
GenderEthnicity ge = (GenderEthnicity)GB(*pf, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // get the gender and ethnicity
- bool is_female = HASBIT(ge, GENDER_FEMALE); // get the gender: 0 == male and 1 == female
+ bool is_female = HasBit(ge, GENDER_FEMALE); // get the gender: 0 == male and 1 == female
bool is_moust_male = !is_female && GetPlayerFaceBits(*pf, PFV_HAS_MOUSTACHE, ge) != 0; // is a male face with moustache
switch (e->event) {
@@ -698,8 +698,8 @@ static void SelectPlayerFaceWndProc(Window *w, WindowEvent *e)
/* advanced player face selection window */
if (WP(w, facesel_d).advanced) {
/* lower the non-selected ethnicity button */
- SetWindowWidgetLoweredState(w, PFW_WIDGET_ETHNICITY_EUR, !HASBIT(ge, ETHNICITY_BLACK));
- SetWindowWidgetLoweredState(w, PFW_WIDGET_ETHNICITY_AFR, HASBIT(ge, ETHNICITY_BLACK));
+ SetWindowWidgetLoweredState(w, PFW_WIDGET_ETHNICITY_EUR, !HasBit(ge, ETHNICITY_BLACK));
+ SetWindowWidgetLoweredState(w, PFW_WIDGET_ETHNICITY_AFR, HasBit(ge, ETHNICITY_BLACK));
/* Disable dynamically the widgets which PlayerFaceVariable has less than 2 options