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authorrubidium <rubidium@openttd.org>2008-05-08 11:31:41 +0000
committerrubidium <rubidium@openttd.org>2008-05-08 11:31:41 +0000
commit51cda2252ceb088d75f25074f1e83e8eec5f18b6 (patch)
tree34abcc3662d6f35a9ace2d7f77586e68242b96e7 /src/player_gui.cpp
parent5a7fcf9aa3ce17e9f8602a682171b30cc8b1a786 (diff)
downloadopenttd-51cda2252ceb088d75f25074f1e83e8eec5f18b6.tar.xz
(svn r13004) -Codechange: replace AllocateWindow and AllocateWindowDesc with a Window constructor.
Diffstat (limited to 'src/player_gui.cpp')
-rw-r--r--src/player_gui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/player_gui.cpp b/src/player_gui.cpp
index a8f05d593..fb8a8b11d 100644
--- a/src/player_gui.cpp
+++ b/src/player_gui.cpp
@@ -1552,7 +1552,7 @@ void ShowHighscoreTable(int difficulty, int8 ranking)
if (_game_mode != GM_MENU) HideVitalWindows();
DeleteWindowByClass(WC_HIGHSCORE);
- w = AllocateWindowDesc(&_highscore_desc);
+ w = new Window(&_highscore_desc);
if (w != NULL) {
MarkWholeScreenDirty();
@@ -1575,7 +1575,7 @@ void ShowEndGameChart()
HideVitalWindows();
DeleteWindowByClass(WC_ENDSCREEN);
- w = AllocateWindowDesc(&_endgame_desc);
+ w = new Window(&_endgame_desc);
if (w != NULL) {
MarkWholeScreenDirty();