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authorDarkvater <darkvater@openttd.org>2007-01-27 12:29:55 +0000
committerDarkvater <darkvater@openttd.org>2007-01-27 12:29:55 +0000
commit50ca901b40664453fe90a396577e6438fd45dc27 (patch)
treec85d1c112d4c04fb8079a90418ad3b654765dff3 /src/player_gui.cpp
parent8bebb83de97756e1781c418dc1fcc021fad483db (diff)
downloadopenttd-50ca901b40664453fe90a396577e6438fd45dc27.tar.xz
(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
Diffstat (limited to 'src/player_gui.cpp')
-rw-r--r--src/player_gui.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/player_gui.cpp b/src/player_gui.cpp
index e51a6d4f9..94367e1ad 100644
--- a/src/player_gui.cpp
+++ b/src/player_gui.cpp
@@ -16,6 +16,7 @@
#include "network/network.h"
#include "variables.h"
#include "train.h"
+#include "aircraft.h"
#include "date.h"
#include "newgrf.h"
#include "network/network_data.h"
@@ -607,7 +608,7 @@ static void DrawPlayerVehiclesAmount(PlayerID player)
switch (v->type) {
case VEH_Train: if (IsFrontEngine(v)) train++; break;
case VEH_Road: road++; break;
- case VEH_Aircraft: if (v->subtype <= 2) air++; break;
+ case VEH_Aircraft: if (IsNormalAircraft(v)) air++; break;
case VEH_Ship: ship++; break;
default: break;
}