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authorrubidium <rubidium@openttd.org>2008-07-18 12:20:31 +0000
committerrubidium <rubidium@openttd.org>2008-07-18 12:20:31 +0000
commit9d035df146a1e74cb0a6233da8da648e96612847 (patch)
tree4078e72d712819e0fd700a261befe428e069ee52 /src/player_func.h
parentfaae16cddc0a2b9b4d09287faaa07e7db0e62110 (diff)
downloadopenttd-9d035df146a1e74cb0a6233da8da648e96612847.tar.xz
(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
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