diff options
author | rubidium <rubidium@openttd.org> | 2007-06-18 10:48:15 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2007-06-18 10:48:15 +0000 |
commit | 966e2738b9c97bb44276ec90ebfa4a202d67d715 (patch) | |
tree | e8ff8f3847b0d29507eeef3450ff752e9b318604 /src/player.h | |
parent | f6be61bb3481419a388d9dcdede16c2b5f77c4a2 (diff) | |
download | openttd-966e2738b9c97bb44276ec90ebfa4a202d67d715.tar.xz |
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
Diffstat (limited to 'src/player.h')
-rw-r--r-- | src/player.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/player.h b/src/player.h index d6857aa3f..faccd94bf 100644 --- a/src/player.h +++ b/src/player.h @@ -337,7 +337,7 @@ static inline bool EngineHasReplacementForPlayer(const Player *p, EngineID engin * @param flags The calling command flags. * @return 0 on success, CMD_ERROR on failure. */ -static inline int32 AddEngineReplacementForPlayer(Player *p, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags) { return AddEngineReplacement(&p->engine_renew_list, old_engine, new_engine, group, flags); } +static inline CommandCost AddEngineReplacementForPlayer(Player *p, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags) { return AddEngineReplacement(&p->engine_renew_list, old_engine, new_engine, group, flags); } /** * Remove an engine replacement for the player. @@ -346,7 +346,7 @@ static inline int32 AddEngineReplacementForPlayer(Player *p, EngineID old_engine * @param flags The calling command flags. * @return 0 on success, CMD_ERROR on failure. */ -static inline int32 RemoveEngineReplacementForPlayer(Player *p, EngineID engine, GroupID group, uint32 flags) {return RemoveEngineReplacement(&p->engine_renew_list, engine, group, flags); } +static inline CommandCost RemoveEngineReplacementForPlayer(Player *p, EngineID engine, GroupID group, uint32 flags) {return RemoveEngineReplacement(&p->engine_renew_list, engine, group, flags); } /** * Reset the livery schemes to the player's primary colour. |