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authorVít Šefl <vituscze@gmail.com>2021-05-17 22:32:30 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-29 19:00:47 +0200
commit0125ba82e8b94461894a9628dea6552c0bbfa38d (patch)
tree56589b0c56546dd40560a984b45211e5af93f902 /src/pathfinder
parent7713c3e3ccdb8dea2924cc11a7108f227e374232 (diff)
downloadopenttd-0125ba82e8b94461894a9628dea6552c0bbfa38d.tar.xz
Fix: Do not send vehicles towards incomplete PF nodes
YAPF could end up in a situation where it sets the best intermediate node to a node whose construction is never finalized (i.e. it is never added to the open list). The content of the node would be overwritten in the next round, potentially sending the vehicle to an unwanted location.
Diffstat (limited to 'src/pathfinder')
-rw-r--r--src/pathfinder/yapf/yapf_base.hpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/pathfinder/yapf/yapf_base.hpp b/src/pathfinder/yapf/yapf_base.hpp
index 41c38ab34..c548cfd97 100644
--- a/src/pathfinder/yapf/yapf_base.hpp
+++ b/src/pathfinder/yapf/yapf_base.hpp
@@ -252,9 +252,9 @@ public:
return;
}
- if (m_max_search_nodes > 0 && (m_pBestIntermediateNode == nullptr || (m_pBestIntermediateNode->GetCostEstimate() - m_pBestIntermediateNode->GetCost()) > (n.GetCostEstimate() - n.GetCost()))) {
- m_pBestIntermediateNode = &n;
- }
+ /* The new node can be set as the best intermediate node only once we're
+ * certain it will be finalized by being inserted into the open list. */
+ bool set_intermediate = m_max_search_nodes > 0 && (m_pBestIntermediateNode == nullptr || (m_pBestIntermediateNode->GetCostEstimate() - m_pBestIntermediateNode->GetCost()) > (n.GetCostEstimate() - n.GetCost()));
/* check new node against open list */
Node *openNode = m_nodes.FindOpenNode(n.GetKey());
@@ -267,6 +267,7 @@ public:
*openNode = n;
/* add the updated old node back to open list */
m_nodes.InsertOpenNode(*openNode);
+ if (set_intermediate) m_pBestIntermediateNode = openNode;
}
return;
}
@@ -292,6 +293,7 @@ public:
/* the new node is really new
* add it to the open list */
m_nodes.InsertOpenNode(n);
+ if (set_intermediate) m_pBestIntermediateNode = &n;
}
const VehicleType * GetVehicle() const