diff options
author | rubidium <rubidium@openttd.org> | 2009-12-02 10:44:38 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2009-12-02 10:44:38 +0000 |
commit | c10e95314156cfaf856a3075118b1bd2c698d139 (patch) | |
tree | 542edd8f84d6ac34d3012f25d783cefceaafcd97 /src/pathfinder/npf | |
parent | c56c892b2c9a30d7a5d4e7a59053e13471f038ab (diff) | |
download | openttd-c10e95314156cfaf856a3075118b1bd2c698d139.tar.xz |
(svn r18373) -Codechange: unify some road pathfinder functions
Diffstat (limited to 'src/pathfinder/npf')
-rw-r--r-- | src/pathfinder/npf/npf.cpp | 45 | ||||
-rw-r--r-- | src/pathfinder/npf/npf_func.h | 20 |
2 files changed, 63 insertions, 2 deletions
diff --git a/src/pathfinder/npf/npf.cpp b/src/pathfinder/npf/npf.cpp index f50106fb2..38c966cfd 100644 --- a/src/pathfinder/npf/npf.cpp +++ b/src/pathfinder/npf/npf.cpp @@ -18,8 +18,9 @@ #include "../../functions.h" #include "../../tunnelbridge.h" #include "../../pbs.h" -#include "../../train.h" +#include "../../roadveh.h" #include "../../ship.h" +#include "../../train.h" #include "../pathfinder_func.h" #include "../pathfinder_type.h" #include "npf.h" @@ -1097,6 +1098,46 @@ void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, const Vehicle *v, bool fstd->v = v; } +/*** Road vehicles ***/ + +FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance) +{ + Trackdir trackdir = v->GetVehicleTrackdir(); + + NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0); + + if (ftd.best_bird_dist != 0) return FindDepotData(); + + /* Found target */ + /* Our caller expects a number of tiles, so we just approximate that + * number by this. It might not be completely what we want, but it will + * work for now :-) We can possibly change this when the old pathfinder + * is removed. */ + return FindDepotData(ftd.node.tile, ftd.best_path_dist / NPF_TILE_LENGTH); +} + +Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs) +{ + NPFFindStationOrTileData fstd; + + NPFFillWithOrderData(&fstd, v); + Trackdir trackdir = DiagDirToDiagTrackdir(enterdir); + + NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES); + if (ftd.best_trackdir == INVALID_TRACKDIR) { + /* We are already at our target. Just do something + * @todo: maybe display error? + * @todo: go straight ahead if possible? */ + return (Trackdir)FindFirstBit2x64(trackdirs); + } + + /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains + * the direction we need to take to get there, if ftd.best_bird_dist is not 0, + * we did not find our target, but ftd.best_trackdir contains the direction leading + * to the tile closest to our target. */ + return ftd.best_trackdir; +} + /*** Ships ***/ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) @@ -1127,7 +1168,7 @@ FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_distance) assert(trackdir != INVALID_TRACKDIR); NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes, NPF_INFINITE_PENALTY); - if (ftd.best_bird_dist != 0) FindDepotData(); + if (ftd.best_bird_dist != 0) return FindDepotData(); /* Found target */ /* Our caller expects a number of tiles, so we just approximate that diff --git a/src/pathfinder/npf/npf_func.h b/src/pathfinder/npf/npf_func.h index 027e8c794..14c4d2c53 100644 --- a/src/pathfinder/npf/npf_func.h +++ b/src/pathfinder/npf/npf_func.h @@ -17,6 +17,26 @@ #include "../pathfinder_type.h" /** + * Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using NPF. + * @param v vehicle that needs to go to some depot + * @param max_distance max distance (number of track tiles) from the current vehicle position + * (used also as optimization - the pathfinder can stop path finding if max_distance + * was reached and no depot was seen) + * @return the data about the depot + */ +FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance); + +/** + * Finds the best path for given road vehicle using NPF. + * @param v the RV that needs to find a path + * @param tile the tile to find the path from (should be next tile the RV is about to enter) + * @param enterdir diagonal direction which the RV will enter this new tile from + * @param trackdirs available trackdirs on the new tile (to choose from) + * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found + */ +Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs); + +/** * Finds the best path for given ship using NPF. * @param v the ship that needs to find a path * @param tile the tile to find the path from (should be next tile the ship is about to enter) |