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author | bjarni <bjarni@openttd.org> | 2007-02-05 21:16:56 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2007-02-05 21:16:56 +0000 |
commit | ca1a88f6c4595c2a8250f13a2a3e218558306693 (patch) | |
tree | f736d2ea9376a1705983b456c6a998c6e7bf901c /src/os | |
parent | 1bf688e5b5a4d9cb509d06d0d2946cdca819f294 (diff) | |
download | openttd-ca1a88f6c4595c2a8250f13a2a3e218558306693.tar.xz |
(svn r8605) -Codechange: [OSX] changed all objective C to objective C++
This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files
-Note: (important if you develop mac specific code)
taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html
gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs.
gdb assumes that the language for ".mm" files is C++.
you can change it to objective C by typing: (gdb) set language objc
Mixing C++ and objective C has some limitation (see link for all of them)
Diffstat (limited to 'src/os')
-rw-r--r-- | src/os/macosx/macos.h | 12 | ||||
-rw-r--r-- | src/os/macosx/macos.mm (renamed from src/os/macosx/macos.m) | 0 |
2 files changed, 3 insertions, 9 deletions
diff --git a/src/os/macosx/macos.h b/src/os/macosx/macos.h index ba33ce602..b8a6cd511 100644 --- a/src/os/macosx/macos.h +++ b/src/os/macosx/macos.h @@ -11,15 +11,9 @@ * the function then adds text that tells the user to update and then report the bug if it's present in the newest version * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar) */ -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel ); - void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression ); - void ShowMacErrorDialog(const char *error); -#ifdef __cplusplus -} -#endif //__cplusplus +void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel ); +void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression ); +void ShowMacErrorDialog(const char *error); // Since MacOS X users will never see an assert unless they started the game from a terminal // we're using a custom assert(e) macro. diff --git a/src/os/macosx/macos.m b/src/os/macosx/macos.mm index 33f296325..33f296325 100644 --- a/src/os/macosx/macos.m +++ b/src/os/macosx/macos.mm |