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authorrubidium <rubidium@openttd.org>2007-03-12 15:25:33 +0000
committerrubidium <rubidium@openttd.org>2007-03-12 15:25:33 +0000
commitc0ac3745a09c28c3119a40fd1b474a8ec11a443e (patch)
treef2fd21e1aeb0a366961d416902ea7d78799eb615 /src/os2.cpp
parenta2c7352f71eedce9f19876d483dd51587afea720 (diff)
downloadopenttd-c0ac3745a09c28c3119a40fd1b474a8ec11a443e.tar.xz
(svn r9129) -Codechange: unify parts of DeterminePaths.
Diffstat (limited to 'src/os2.cpp')
-rw-r--r--src/os2.cpp82
1 files changed, 18 insertions, 64 deletions
diff --git a/src/os2.cpp b/src/os2.cpp
index 8d53fee30..627c26f57 100644
--- a/src/os2.cpp
+++ b/src/os2.cpp
@@ -9,7 +9,7 @@
#include "gui.h"
#include "functions.h"
#include "macros.h"
-#include "fios.h"
+#include "fileio.h"
#include <dirent.h>
#include <unistd.h>
@@ -178,87 +178,41 @@ int CDECL main(int argc, char* argv[])
return ttd_main(argc, argv);
}
-void DeterminePaths()
+void DetermineBasePaths()
{
- char *s;
-
- _paths.game_data_dir = (char *)malloc(MAX_PATH);
+ _paths.game_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
-#if defined SECOND_DATA_DIR
- _paths.second_data_dir = malloc(MAX_PATH);
+#if defined(SECOND_DATA_DIR)
+ _paths.second_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
- {
- const char *homedir = getenv("HOME");
+ const char *homedir = getenv("HOME");
- if (homedir == NULL) {
- const struct passwd *pw = getpwuid(getuid());
- if (pw != NULL) homedir = pw->pw_dir;
- }
-
- _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
+ if (homedir == NULL) {
+ const struct passwd *pw = getpwuid(getuid());
+ if (pw != NULL) homedir = pw->pw_dir;
}
+ _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
#else /* not defined(USE_HOMEDIR) */
-
- _paths.personal_dir = (char *)malloc(MAX_PATH);
+ _paths.personal_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
- // check if absolute or relative path
- s = strchr(_paths.personal_dir, PATHSEPCHAR);
+ /* check if absolute or relative path */
+ const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
- // add absolute path
+ /* add absolute path */
if (s == NULL || _paths.personal_dir != s) {
getcwd(_paths.personal_dir, MAX_PATH);
- s = strchr(_paths.personal_dir, 0);
- *s++ = PATHSEPCHAR;
- ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
+ AppendPathSeparator(_paths.personal_dir, MAX_PATH);
+ ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
}
-
#endif /* defined(USE_HOMEDIR) */
- s = strchr(_paths.personal_dir, 0);
-
- // append a / ?
- if (s[-1] != PATHSEPCHAR) strcpy(s, PATHSEP);
-
- _paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
- _paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);
- _paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
- _paths.heightmap_dir = str_fmt("%sscenario" PATHSEP "heightmap", _paths.personal_dir);
- _paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
- _paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
-
- if (_config_file == NULL)
- _config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
-
- _highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
- _log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
-
-#if defined CUSTOM_LANG_DIR
- // sets the search path for lng files to the custom one
- _paths.lang_dir = malloc( MAX_PATH );
- ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
-#else
- _paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
-#endif
-
- // create necessary folders
-#ifndef __INNOTEK_LIBC__
- mkdir(_paths.personal_dir);
- mkdir(_paths.save_dir);
- mkdir(_paths.autosave_dir);
- mkdir(_paths.scenario_dir);
- mkdir(_paths.heightmap_dir);
-#else
- mkdir(_paths.personal_dir, 0755);
- mkdir(_paths.save_dir, 0755);
- mkdir(_paths.autosave_dir, 0755);
- mkdir(_paths.scenario_dir, 0755);
- mkdir(_paths.heightmap_dir, 0755);
-#endif
+ AppendPathSeparator(_paths.personal_dir, MAX_PATH);
+ AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
}
/**