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authorMichael Lutz <michi@icosahedron.de>2019-03-17 11:05:53 +0100
committerMichael Lutz <michi@icosahedron.de>2019-04-06 11:27:39 +0200
commitae748166d06e756a0a6abab582dc341494a9b2da (patch)
treed4c75246740f2e2ddd6978a6b14b17ac84bc27cf /src/os/windows/win32.cpp
parent94c5269fa772304112b7c40d2c84794056f87717 (diff)
downloadopenttd-ae748166d06e756a0a6abab582dc341494a9b2da.tar.xz
Codechange: Use platform independent C++11 function for sleeping on a thread.
Diffstat (limited to 'src/os/windows/win32.cpp')
-rw-r--r--src/os/windows/win32.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/os/windows/win32.cpp b/src/os/windows/win32.cpp
index 2a72ca1c5..9847de567 100644
--- a/src/os/windows/win32.cpp
+++ b/src/os/windows/win32.cpp
@@ -544,12 +544,6 @@ bool GetClipboardContents(char *buffer, const char *last)
}
-void CSleep(int milliseconds)
-{
- Sleep(milliseconds);
-}
-
-
/**
* Convert to OpenTTD's encoding from that of the local environment.
* When the project is built in UNICODE, the system codepage is irrelevant and