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authorrubidium <rubidium@openttd.org>2009-01-03 13:52:06 +0000
committerrubidium <rubidium@openttd.org>2009-01-03 13:52:06 +0000
commit0d54db5f9fb3a3987f908645ca9693684f34674b (patch)
treed7251708eeba7b26d032505b22c0bb570da26501 /src/order_func.h
parentfa2bf69a5384a8035a92a069f47f31a178bc3f3c (diff)
downloadopenttd-0d54db5f9fb3a3987f908645ca9693684f34674b.tar.xz
(svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus)
Diffstat (limited to 'src/order_func.h')
-rw-r--r--src/order_func.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/order_func.h b/src/order_func.h
index 578862064..62a33f089 100644
--- a/src/order_func.h
+++ b/src/order_func.h
@@ -34,7 +34,7 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination);
void InvalidateVehicleOrder(const Vehicle *v, int data);
bool VehicleHasDepotOrders(const Vehicle *v);
void CheckOrders(const Vehicle*);
-void DeleteVehicleOrders(Vehicle *v);
+void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist = false);
bool ProcessOrders(Vehicle *v);
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth = 0);
VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v);