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authorglx22 <glx@openttd.org>2021-06-07 23:24:37 +0200
committerLoïc Guilloux <glx22@users.noreply.github.com>2021-07-06 22:29:08 +0200
commit2c941cd8b3cb1774f4982b86735e276597a91750 (patch)
treeae545cd8e0b66ece181fb5b5bc9ebe8db48c374a /src/order_base.h
parentc1a9fe6fbd736c9e3a93314b0721d8f2cb8a2052 (diff)
downloadopenttd-2c941cd8b3cb1774f4982b86735e276597a91750.tar.xz
Codechange: Use ChunkHandlers sub-classes
Diffstat (limited to 'src/order_base.h')
-rw-r--r--src/order_base.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/order_base.h b/src/order_base.h
index 84f5289ec..a722ef5d4 100644
--- a/src/order_base.h
+++ b/src/order_base.h
@@ -32,7 +32,7 @@ extern OrderListPool _orderlist_pool;
*/
struct Order : OrderPool::PoolItem<&_order_pool> {
private:
- friend void Load_VEHS(); ///< Loading of ancient vehicles.
+ friend struct VEHSChunkHandler; ///< Loading of ancient vehicles.
friend SaveLoadTable GetOrderDescription(); ///< Saving and loading of orders.
/* So we can use private/protected variables in the saveload code */
friend class SlVehicleCommon;