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author | Michael Lutz <michi@icosahedron.de> | 2021-10-03 21:13:32 +0200 |
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committer | Michael Lutz <michi@icosahedron.de> | 2021-12-16 22:28:32 +0100 |
commit | a38bbefe1b28ac59b2a9fef45765fa3890cde32e (patch) | |
tree | 8d842f88a25db5ce231ce5bdb0d39914b7e2ed70 /src/order_backup.cpp | |
parent | 549caca39cebc8c988f4e51d79d353cab4646d58 (diff) | |
download | openttd-a38bbefe1b28ac59b2a9fef45765fa3890cde32e.tar.xz |
Codechange: Untangle command code, flags and error string for DoCommand*.
Diffstat (limited to 'src/order_backup.cpp')
-rw-r--r-- | src/order_backup.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/order_backup.cpp b/src/order_backup.cpp index e3bcb30eb..cba46941c 100644 --- a/src/order_backup.cpp +++ b/src/order_backup.cpp @@ -198,7 +198,7 @@ CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1, /* We need to circumvent the "prevention" from this command being executed * while the game is paused, so use the internal method. Nor do we want * this command to get its cost estimated when shift is pressed. */ - DoCommandPInternal(CMD_CLEAR_ORDER_BACKUP, nullptr, true, false, ob->tile, 0, user, {}); + DoCommandPInternal(CMD_CLEAR_ORDER_BACKUP, STR_NULL, nullptr, true, false, false, ob->tile, 0, user, {}); } else { /* The command came from the game logic, i.e. the clearing of a tile. * In that case we have no need to actually sync this, just do it. */ |