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author | SamuXarick <43006711+SamuXarick@users.noreply.github.com> | 2020-12-15 20:52:41 +0000 |
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committer | GitHub <noreply@github.com> | 2020-12-15 21:52:41 +0100 |
commit | 1d85d71d29b8d554e9304f3feb6c26f8b9faea82 (patch) | |
tree | ac51944674577d76f948027bd84d84d15f0d9499 /src/openttd.h | |
parent | e07afaeffb1da098dd8d623b5b66b339ee57530c (diff) | |
download | openttd-1d85d71d29b8d554e9304f3feb6c26f8b9faea82.tar.xz |
Fix: for original terrain generator, keep a single gap of water at the borders (#7883)
This means that for NE/NW, it should have one more in case of
freeform-edges, and in case of SE/SW it should have one less.
Reminder: freeform-edges only adds VOID tiles on X=0 and Y=0.
Diffstat (limited to 'src/openttd.h')
0 files changed, 0 insertions, 0 deletions