summaryrefslogtreecommitdiff
path: root/src/openttd.h
diff options
context:
space:
mode:
authorbelugas <belugas@openttd.org>2007-05-04 16:27:13 +0000
committerbelugas <belugas@openttd.org>2007-05-04 16:27:13 +0000
commitaff49954bf116162d440c48e29bf35fb116d1dd6 (patch)
treeaa52d3726c6fd14c5ac298000d0dbbfb570fcc93 /src/openttd.h
parent449e76c05ad6c8502105fe80fd2390cc6944750c (diff)
downloadopenttd-aff49954bf116162d440c48e29bf35fb116d1dd6.tar.xz
(svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : No Road (not available in scenario editor) Original (for the nostalgics) Better Roads (same as original, but based on distance of 2 tiles instead of one) 2x2 grids 3x3 grids Patch by skiddl13
Diffstat (limited to 'src/openttd.h')
-rw-r--r--src/openttd.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/openttd.h b/src/openttd.h
index 187804cf9..529cf66d6 100644
--- a/src/openttd.h
+++ b/src/openttd.h
@@ -199,6 +199,19 @@ enum {
NUM_LANDSCAPE = 4,
};
+/**
+ * Town Layouts
+ */
+enum TownLayout {
+ TL_NO_ROADS = 0, ///< Build no more roads, but still build houses
+ TL_ORIGINAL, ///< Original algorithm (min. 1 distance between roads)
+ TL_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads)
+ TL_2X2_GRID, ///< Geometric 2x2 grid algorithm
+ TL_3X3_GRID, ///< Geometric 3x3 grid algorithm
+
+ NUM_TLS, ///< Number of town layouts
+};
+
enum {
NUM_PRICES = 49,
};