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authorplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
committerplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
commitc24374f99c22d9420d6d182ff835f07a5b954b48 (patch)
tree7043ad53c941668339a0949867e10888f9e54f16 /src/openttd.cpp
parent89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff)
downloadopenttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 1ec778dad..be83d4e78 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1027,7 +1027,7 @@ void SwitchToMode(SwitchMode new_mode)
}
}
#endif /* ENABLE_NETWORK */
- /* Make sure all AI controllers are gone at quiting game */
+ /* Make sure all AI controllers are gone at quitting game */
if (new_mode != SM_SAVE_GAME) AI::KillAll();
switch (new_mode) {
@@ -1295,7 +1295,7 @@ static void CheckCaches()
*/
void StateGameLoop()
{
- /* dont execute the state loop during pause */
+ /* don't execute the state loop during pause */
if (_pause_mode != PM_UNPAUSED) {
UpdateLandscapingLimits();
Game::GameLoop();