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author | rubidium <rubidium@openttd.org> | 2008-01-15 18:51:46 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-01-15 18:51:46 +0000 |
commit | 6891bc2011621e9053c6e46d1c04a02431c93d81 (patch) | |
tree | cd46862cea14e32a966c0a3410d73ba666ef2ea4 /src/openttd.cpp | |
parent | 576f8ad93e5eb2d2c2777ae1e448ae80e80d14ba (diff) | |
download | openttd-6891bc2011621e9053c6e46d1c04a02431c93d81.tar.xz |
(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 2ec5db868..2dfd6e050 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -974,8 +974,6 @@ void SwitchMode(int new_mode) * That check is enforced in DoCommand. */ void StateGameLoop() { - ClearStorageChanges(false); - /* dont execute the state loop during pause */ if (_pause_game) { CallWindowTickEvent(); @@ -983,10 +981,14 @@ void StateGameLoop() } if (IsGeneratingWorld()) return; + ClearStorageChanges(false); + if (_game_mode == GM_EDITOR) { RunTileLoop(); CallVehicleTicks(); CallLandscapeTick(); + ClearStorageChanges(true); + CallWindowTickEvent(); NewsLoop(); } else { @@ -1000,6 +1002,7 @@ void StateGameLoop() RunTileLoop(); CallVehicleTicks(); CallLandscapeTick(); + ClearStorageChanges(true); AI_RunGameLoop(); |