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authorfrosch <frosch@openttd.org>2010-08-01 19:22:34 +0000
committerfrosch <frosch@openttd.org>2010-08-01 19:22:34 +0000
commited4f806f1dcff2e10d2fdfb687e6bcebe9a81af3 (patch)
treedba65e1ae2fc4538779195db320eccfa441cbbd0 /src/openttd.cpp
parent4871baf44db96137cf4b72c4f9d9595b2c29f61d (diff)
downloadopenttd-ed4f806f1dcff2e10d2fdfb687e6bcebe9a81af3.tar.xz
(svn r20283) -Codechange: Unify start of doygen comments.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 2e6b604b5..ee0ebf89d 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -316,7 +316,8 @@ static void InitializeDynamicVariables()
}
-/** Unitializes drivers, frees allocated memory, cleans pools, ...
+/**
+ * Unitializes drivers, frees allocated memory, cleans pools, ...
* Generally, prepares the game for shutting down
*/
static void ShutdownGame()
@@ -1273,7 +1274,8 @@ void StateGameLoop()
assert(IsLocalCompany());
}
-/** Create an autosave. The default name is "autosave#.sav". However with
+/**
+ * Create an autosave. The default name is "autosave#.sav". However with
* the setting 'keep_all_autosave' the name defaults to company-name + date */
static void DoAutosave()
{