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author | yexo <yexo@openttd.org> | 2010-02-22 20:19:17 +0000 |
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committer | yexo <yexo@openttd.org> | 2010-02-22 20:19:17 +0000 |
commit | da0c4868ee276b59811a4c15b1389dc480709d17 (patch) | |
tree | d39f7c7cfd45c34a09e61082917025cb0a126343 /src/openttd.cpp | |
parent | 3b9da089e540503101efbf0115e8369c33f47fd6 (diff) | |
download | openttd-da0c4868ee276b59811a4c15b1389dc480709d17.tar.xz |
(svn r19213) -Change: warn if a fallback sound set is loaded and tell the user where to download a proper sound setd
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 47f3e804a..a1559592e 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1054,6 +1054,10 @@ void SwitchToMode(SwitchMode new_mode) case SM_MENU: // Switch to game intro menu LoadIntroGame(); + if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) { + ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, 0, 0, true); + BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name); + } break; case SM_SAVE: // Save game |