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authorrubidium <rubidium@openttd.org>2007-03-08 16:27:54 +0000
committerrubidium <rubidium@openttd.org>2007-03-08 16:27:54 +0000
commitce919e8c719f0f698ac86dcaa528368316f2e52d (patch)
treee32a4dc6207efbaacc5af4e5c41a353b98b9a897 /src/openttd.cpp
parentaca3fb2b6ef69ae571b167d3071edd46d0ed383c (diff)
downloadopenttd-ce919e8c719f0f698ac86dcaa528368316f2e52d.tar.xz
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index b212d318e..0452d6ab8 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1445,7 +1445,7 @@ bool AfterLoadGame()
}
FOR_ALL_VEHICLES(v) {
- if (v->type != VEH_Train && v->type != VEH_Road) continue;
+ if (v->type != VEH_TRAIN && v->type != VEH_ROAD) continue;
if (IsBridgeTile(v->tile)) {
DiagDirection dir = GetBridgeRampDirection(v->tile);
@@ -1462,7 +1462,7 @@ bool AfterLoadGame()
} else {
continue;
}
- if (v->type == VEH_Train) {
+ if (v->type == VEH_TRAIN) {
v->u.rail.track = TRACK_BIT_WORMHOLE;
} else {
v->u.road.state = RVSB_WORMHOLE;
@@ -1504,7 +1504,7 @@ bool AfterLoadGame()
RailType min_rail = RAILTYPE_ELECTRIC;
FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Train) {
+ if (v->type == VEH_TRAIN) {
RailType rt = RailVehInfo(v->engine_type)->railtype;
v->u.rail.railtype = rt;
@@ -1549,7 +1549,7 @@ bool AfterLoadGame()
}
FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v);
+ if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v);
}
}
@@ -1641,7 +1641,7 @@ bool AfterLoadGame()
if (CheckSavegameVersion(25)) {
Vehicle *v;
FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Road) {
+ if (v->type == VEH_ROAD) {
v->vehstatus &= ~0x40;
v->u.road.slot = NULL;
v->u.road.slot_age = 0;
@@ -1650,14 +1650,14 @@ bool AfterLoadGame()
} else {
Vehicle *v;
FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Road && v->u.road.slot != NULL) v->u.road.slot->num_vehicles++;
+ if (v->type == VEH_ROAD && v->u.road.slot != NULL) v->u.road.slot->num_vehicles++;
}
}
if (CheckSavegameVersion(26)) {
Station *st;
FOR_ALL_STATIONS(st) {
- st->last_vehicle_type = VEH_Invalid;
+ st->last_vehicle_type = VEH_INVALID;
}
}
@@ -1824,7 +1824,7 @@ bool AfterLoadGame()
Vehicle *v;
/* Aircraft units changed from 8 mph to 1 km/h */
FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Aircraft && v->subtype <= AIR_AIRCRAFT) {
+ if (v->type == VEH_AIRCRAFT && v->subtype <= AIR_AIRCRAFT) {
const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
v->cur_speed *= 129;
v->cur_speed /= 10;