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author | rubidium <rubidium@openttd.org> | 2009-05-22 22:22:46 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-05-22 22:22:46 +0000 |
commit | 80e94b9bb15f846189e98f1f457afe2b96ba2b58 (patch) | |
tree | b623c3e1cc75771986452340a138bd3ac60d4cbc /src/openttd.cpp | |
parent | 7a37220881c995f317bf5bd0f3077fa6c9e9d098 (diff) | |
download | openttd-80e94b9bb15f846189e98f1f457afe2b96ba2b58.tar.xz |
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index db4f56f4d..90404cae3 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -31,6 +31,7 @@ #include "fios.h" #include "aircraft.h" #include "roadveh.h" +#include "train.h" #include "console_func.h" #include "screenshot.h" #include "network/network.h" @@ -1132,7 +1133,7 @@ void StateGameLoop() length = 0; for (Vehicle *u = v; u != NULL; u = u->Next()) wagons[length++] = u->u.rail; - TrainConsistChanged(v, true); + TrainConsistChanged((Train *)v, true); length = 0; for (Vehicle *u = v; u != NULL; u = u->Next()) { |